Artificial Intelligence (AI) for Kids is an AI curriculum for schools for teaching AI to kids in an interactive and playful manner through engaging AI projects such as identifying celebrities in an image, making a face detector, recognizing handwritten and printed text, building machine learning models, etc in an engaging way.
With its clear explanations and an assortment of exciting AI projects for kids, this AI curriculum for schools is ideal for introducing kids to AI and machine learning at a young age.
After completing this AI curriculum, students will have a basic understanding of artificial intelligence and machine learning with the help of a wide variety of AI projects.
Apart from the aforementioned learning outcomes, this AI curriculum will also help them develop important skills such as problem-solving and debugging techniques, critical thinking, logical reasoning, and creativity.
Curriculum Lesson Plan
Section 1 - Getting Started
The first section of the AI curriculum for schools is for introduction to AI and PictoBlox. It introduces students to AI basics and its applications, and to PictoBlox’s interface.
Section 2 - Artificial Intelligence Techniques
The second section of the AI curriculum for schools teaches students AI concepts such as computer vision, face recognition, text recognition, and speech recognition through hands-on AI projects in PictoBlox.
Section 3 - Machine Learning
The third section of the AI curriculum for schools introduces students to machine learning and how to make ML-based projects such as a pose classifier and an AI-version of the Rock Paper Scissors game.
Section 4 - Ethics in AI
The fourth section of the AI curriculum for schools introduces students to ethics and why they are important to keep in mind when learning and applying concepts of AI and machine learning to their projects.
Section 5 - Capstone Project
The final section of the AI curriculum for schools is where students get to apply all the concepts they have learned in the previous sections to make a project to solve a real-world problem of their choice.