Physical Computing for Kids – Level 2 is a coding curriculum for high school designed by curriculum experts for teaching physical computing activities such as making a DIY touch-based piano, controlling an LED with voice commands, etc.
With its clear explanations and a variety of exciting coding activities for high school students, Physical Computing for Kids – Level 2 will help them dive deep into physical computing.
After completing Physical Computing for Kids – Level 2, students will better understand physical computing, gamification, algorithms, and logical reasoning with the help of a variety of coding activities.
Apart from the aforementioned learning outcomes, this STEM curriculum will also help them develop important skills such as problem-solving, attention to detail, abstract thinking, communication, and empathy.
Curriculum Lesson Plan
Section 1 - Do-It-Yourself!
Students will get to further explore evive’s touch sensors and TFT screen by coding their own clock and a touch piano.
Section 2 - Ready. Set. Play!
In this section, students will code three advanced games on their own in PictoBlox and play them using evive.
Section 3 - Do-It-Yourself with a Smartphone!
Students will get to make an exciting Smartphone controlled music reactive RGB LED lamp that changes color as the music changes.