Physical Computing for Kids – Level 1

Introduction

Physical Computing for Kids – Level 1  is a coding curriculum for middle school designed by computing curriculum experts for teaching physical computing through exciting activities such as controlling characters using evive, creating exciting games, making a smart LED street light, etc.  With its clear explanations and a variety of exciting coding activities and games, Physical Computing for Kids – Level 1 will help students develop basic physical computing skills in no time.

Learning Outcomes

After completing Physical Computing for Kids – Level 1, students will become familiar with the basics of physical computing and gamification, algorithms, and logical reasoning with the help of a wide variety of coding activities.

Apart from the aforementioned learning outcomes, this STEM curriculum will also help them develop important skills such as problem-solving, attention to detail, and abstract thinking.

14
Lessons
10+
Activities
13+
Learning Hours
5+
Grades

Curriculum Lesson Plan

Module 1: ABC of Physical Computing

Students will be introduced to the basics of physical computing with the help of engaging coding activities based on evive.

Lesson 1.1: Digital Output – LED State Control

Lesson 1.2: Analog Output – LED Brightness Control

Lesson 1.3: Digital Output – LED State Control

Lesson 1.4: Analog Input – Reading Potentiometer

evive Display Extension

Lesson 1.5: evive’s Display – Hello World!

Module 2: Ready. Set. Play!

Students will learn the basic elements that make up a game and will code two simple games on their own in PictoBlox that can be played using evive.

Lesson 2.1: Beetle in the Maze

Feeding Shark

Lesson 2.2: The Hungry Shark Game

Module 3: Do-It-Yourself!

After gaining ample knowledge about physical computing, students will make various exciting DIY projects using PictoBlox and evive by implementing the knowledge.

Lesson 3.1: Displaying Patterns on RGB LED Strip

Lesson 3.2: Making Custom Patterns on RGB LED Strip

Lesson 3.3: Controlling a DC Motor using PictoBlox

Lesson 3.4: Smart Hand Band for Blind People

Angry Bird: Control Servo using Ultrasonic Sensor

Lesson 3.5: Controlling a Servo Motor using PictoBlox

Smart-LED-Street-Light

Lesson 3.6: Smart LED Street Light

Capstone Project

The final lesson of the Physical Computing for Kids – Level 1 curriculum for schools is where students get to apply all the concepts they have learned in the previous sections to make a project to solve a real-world problem of their choice.

What will you need to Conduct this Curriculum?

Starter-Kit

STEM Classroom Bundle

The perfect Starter Package for schools to implement STEM, electronics, and robotics education.

PictoBlox-Page-Img

PictoBlox Software

Graphical Programming Software for kids to make games, animation, and program robots. 

Contact Us

Implement this curriculum at your School / Activity Center!

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