
Physical Computing for Kids – Level 1
Number of Lessons
Learning Hours
Grades
Physical Computing for Kids – Level 1 is a coding curriculum for middle school designed by computing curriculum experts for teaching physical computing through exciting activities such as controlling characters using evive, creating exciting games, making a smart LED street light, etc.
With its clear explanations and a variety of exciting coding activities and games, Physical Computing for Kids – Level 1 will help students develop basic physical computing skills in no time.
Learning Outcomes
After completing Physical Computing for Kids – Level 1, students will become familiar with the basics of physical computing and gamification, algorithms, and logical reasoning with the help of a wide variety of coding activities.
Apart from the aforementioned learning outcomes, this STEM curriculum will also help them develop important skills such as problem-solving, attention to detail, and abstract thinking.
Prerequisites
Curriculum Lesson Plan
Section 1 - ABC of Physical Computing
Students will be introduced to the basics of physical computing with the help of engaging coding activities based on evive.





Section 2 - Ready. Set. Play!
Students will learn the basic elements that make up a game and will code two simple games on their own in PictoBlox that can be played using evive.


Section 3 - Do-It-Yourself!
After gaining ample knowledge about physical computing, students will make various exciting DIY projects using PictoBlox and evive by implementing the knowledge.






Section 4 - Capstone Project
After learning the basics of physical computing, students will make a capstone project which should use their learning from the curriculum. Some example projects they can make are ultrasonic radar system, smart dustbin, smart toilet, etc.
The students will work on the project for 3-5 sessions depending on the engagement. Craft material like cardboard, string, rubber bands and other should be provided to the students.
In the first session, students will be briefed about the capstone project. Then, they will get time to ideate on the project and make rough sketches of the model they want to make. They will also list down the material required to build the project.
In the remaining sessions, students will make the project.
What will you need to Conduct this Curriculum?
PictoBlox
Graphical Programming Software for kids to make games, animation and program robots.