Motion Block

Motion blocks are color-coded medium-blue and are used to control a sprite’s movement. They are available only for sprites.

move () stepsThe block moves its sprite forward the specified amount of steps in the direction it is facing. A step is equal to one pixel length. The block actually uses Trigonometry to move in the proper direction, as that is how a computer handles it.
turn () degrees
turn () degrees 2
The blocks turn their sprite the specified amount of degrees clockwise or counter-clockwise (depending on which block is used); this changes the direction the sprite is facing.
point in direction ()The block points its sprite in the specified direction; this rotates the sprite.
point towards ()The block points its sprite towards the mouse-pointer or another sprite depending on its costume center; this changes the sprite's direction and rotates the sprite.
go to x () y ()The block sets its sprite's X and Y position to the specified amounts. This block has no animation in its movement — it is the simplest way to move a sprite around the screen without displaying any animation (i.e. gliding). Therefore, this block is used whenever a sprite needs to jump to another spot.
go to ()The block sets its sprite's X and Y position to that of the mouse-pointer or another sprite — in other words, it moves the sprite to a random position, the mouse-pointer, or another sprite.
glide () secs to x () y ()glide () secs to ()The block moves its sprite steadily to the specified X and Y position in the specified amount of seconds - this is like pointing the sprite in a direction and repeatedly using Move () Steps, but with more precision. A disadvantage of the glide block, however, is that it pauses the script while the sprite is moving, preventing the script from doing other things while the sprite is gliding.
changes x by ()The block moves its sprite costume center's X position by the specified amount
set x to ()The block changes the selected sprite's X position to a specified value.
change y by ()The block moves its sprite's Y position by the specified amount.
set y to ()The block sets its sprite's Y (up and down) position to the specified amount.
if on edge bounceThe block checks to see if its sprite is touching the edge of the screen with the move steps block — and if it is, the sprite will point in a direction that mirrors the direction from which it is coming. It uses a line perpendicular to the edge to determine the reflection angle.
set rotation style ()The block changes the Rotation Style of the sprite in-project. Regardless of the style, the variable direction will still change.
x positionThe block holds its sprite's X position. This block can be displayed as a Stage monitor.
y positionThe block holds its sprite's Y position. This block can be displayed as a Stage monitor.
directionThe block holds its sprite's direction, measured in degrees

This work, “Motion Block”, is a derivative of “Motion Block” by Scratch, used under CC BY-SA 4.0. “Motion Block” is licensed under CC BY-SA 4.0 by STEMpedia.

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