Lesson Details
What is a gripper? How to use a gripper to automate tasks such as picking and placing objects?
Activities:
- Making a gripper using acrylic parts, a servo motor, and evive, and programming it in PictoBlox.
Curriculum:
Robotics for Kids – Level 1
Classroom Bundle Used: STEM Classroom Bundle, STEM Mini Classroom Bundle
Prerequisites:
Shy Robot – Programming Challenge
Download Resources
Lesson Overview
Students will make a gripper using acrylic parts, a servo motor & evive, and program it using PictoBlox.
Material Required
1 set of the following material per group of 3-5 students:
Component | Image | Quantity | Available in Bundle |
---|---|---|---|
evive | 1 | ||
Micro Servo Motor with Accessories | 1 | ||
Acrylic Part: Gripper Claw 1 | 1 | ||
Acrylic Part: Gripper Claw 2 | 1 | ||
Acrylic Part: Gripper Link | 1 | ||
Acrylic Part: Gripper Plate | 1 | ||
USB A-B Cable | 1 | ||
PictoBlox | Installed on Computer |
Lesson Outline
What is gripper? - 10 minutes
Assembling a gripper - 20 minutes
Controlling a gripper using evive Menu - 10 minutes
Programming the gripper - 20 minutes
- Make a script which will open the gripper only when the SPACE key is pressed, otherwise close the gripper.