
Physical Computing for Kids – Level 2
Number of Lessons
Learning Hours
Grades
Physical Computing for Kids – Level 2 is a coding curriculum for high school designed by curriculum experts for teaching physical computing activities such as making a DIY touch-based piano, controlling an LED with voice commands, etc.
With its clear explanations and a variety of exciting coding activities for high school students, Physical Computing for Kids – Level 2 will help them dive deep into physical computing.
Learning Outcomes
After completing Physical Computing for Kids – Level 2, students will better understand physical computing, gamification, algorithms, and logical reasoning with the help of a variety of coding activities.
Apart from the aforementioned learning outcomes, this STEM curriculum will also help them develop important skills such as problem-solving, attention to detail, abstract thinking, communication, and empathy.
Prerequisites
Curriculum Lesson Plan
Section 1 - Do-It-Yourself!
Students will get to further explore evive’s touch sensors and TFT screen by coding their own clock and a touch piano.




Section 2 - Ready. Set. Play!
In this section, students will code three advanced games on their own in PictoBlox and play them using evive.



Section 3 - Do-It-Yourself with a Smartphone!
Students will get to make an exciting Smartphone controlled music reactive RGB LED lamp that changes color as the music changes.

What will you need to Conduct this Curriculum?
PictoBlox
Graphical Programming Software for kids to make games, animation and program robots.