Physical Computing for Kids – Level 2

A step ahead into physical computing with engineering activities for kids

Number of Lessons

12

Learning Hours

14+

Grades

7+

Physical Computing for Kids – Level 2 is a coding curriculum for high school designed by curriculum experts for teaching physical computing activities such as making a DIY touch-based piano, controlling an LED with voice commands, etc.

With its clear explanations and a variety of exciting coding activities for high school students, Physical Computing for Kids – Level 2 will help them dive deep into physical computing.

Learning Outcomes

After completing Physical Computing for Kids – Level 2, students will better understand physical computing, gamification, algorithms, and logical reasoning with the help of a variety of coding activities.

Apart from the aforementioned learning outcomes, this STEM curriculum will also help them develop important skills such as problem-solving, attention to detail, abstract thinking, communication, and empathy.

Prerequisites

Completed Physical Computing for Kids – Level 1.

Curriculum Lesson Plan

Section 1 - Do-It-Yourself!

Students will get to further explore evive’s touch sensors and TFT screen by coding their own clock and a touch piano.

1.1 - Draw shapes on evive Display
How to draw different shapes on evive TFT Display like rectangle, triangle, circle, lines, and ellipse. Assignment - Making a flag.
1.2 - Creating and Animating Shapes on evive Display
How to draw characters of different size and color on evive Display and animating them to make a game.
1.3 - Digital Clock using RTC
How to make a digital clock using the Real-Time Clock (RTC) and evive Display.
1.4 - Touch Based Piano
Make a touch-based piano using evive capacitive touch channels of evive and programming it in PictoBlox.

Section 2 - Ready. Set. Play!

In this section, students will code three advanced games on their own in PictoBlox and play them using evive.

2.1 - Shoot the Bat – Game
Learn game theory concepts like animation, randomness, score and time constraint in PictoBlox by making this game.
2.2 - Dodge Game
Make a game where the kid jumps and slides to dodge the obstacles coming in his way.
2.3 - Space Battle Game
Make a game to control the rocket using a Smartphone and shoot the enemy coming.

Section 3 - Do-It-Yourself with a Smartphone!

Students will get to make an exciting Smartphone controlled music reactive RGB LED lamp that changes color as the music changes.

3.1 - Music Reactive RGB LED Strip
Make a music reactive RGB LED strip which will change the color according to the sound meter of the Smartphone.

What will you need to Conduct this Curriculum?

STEM Classroom Bundle

The Best STEM Resources for Sparking Innovation in Kids.

PictoBlox

Graphical Programming Software for kids to make games, animation and program robots.

Dabble App

Smartphone app that lets you control the projects wirelessly.

Contact Us

Implement this curriculum at your school/activity center