Wizbot Classroom Pack for Classes 1 and 2

The Wizbot Classroom Pack for Classes 1 and 2 introduces young learners to computational thinking, foundational literacy, and numeracy through playful, engaging activities designed to make learning fun and effective.

Year-long Curriculum: A comprehensive curriculum featuring story-based activities in the form of Activity Posters and Activity Books. 

Interactive Learning Activities: 25 hands-on activities for kids designed to promote progressive learning in a gamified format.

Teaching-Learning Materials (TLM): The classroom pack contains teacher-learning resources, a handbook, and a teacher’s Wizbot kit.

Wizbot Robot Tray: The pack has 6x Wizbot to engage kids in interactive activities.

Playful Arenas: The pack contains 7 different arenas, such as a number line arena, grid arena, track arena, land arena, and map arena, for kids to explore, play, and learn.

Activity Folder: The activity folder contains a Wizbot diagram. 6x workbooks for grades 1 and 2, respectively, activity posters.

Program Evaluation: Regular assessment and monitoring to track progress and ensure the program’s success.

Multilingual Support: Available in English, Hindi, and Gujarati, with customization options for other regional languages.

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6x Wizbot: Screen-Free Button-Based Toy Robot

Wizbot is a screen-free educational toy robot that engages kids aged 4+ in fun coding activities. By using Wizbot, kids develop their computational thinking (CT) and build their foundational literacy and numeracy (FLN).

  • Designed for Classroom Learning: 1 kit is suitable for 5 student groups.
  • Two Modes of Wizbot: Wizbot has two modes, Grid Mode and Draw Mode. In Grid Mode, according to the commands, Wizbot moves from one cell to another or turns left or right within the cell. Attach a brush pen to Wizbot and code it to draw patterns and shapes like a square, circle, heart, and even a boat.

Wizbot Classroom Pack for Classes 1 and 2 with Teaching Learning Material

Explore the complete learning toolkit with teaching learning material for Classroom Pack 1 and 2. This comprehensive set includes Wizbot robots, teacher resources, a durable storage box, interactive learning arenas, workbooks, picture and coding cards, activity posters, and more. Designed to make learning engaging, fun, and effective, this pack is the perfect solution for building foundational skills in young learners.

6 x Wizbot

7 x Number Line Arena

7x 4x3 Grid Arena

1x 10x10 Grid Arena

7x Land Arena

1x Teacher's Handbook

1x-Wizbot Diagram

1x Small Number Dice

1x Large Number Dice

1 x Set of Brush Pens

1x Activity Posters Class 1

1x Picture Cards

2 x Caster Wheels

4 x Wheels

6x Large Number Dice

6x Small Number Dice

1 x Set of Drawings Sheets

1 x Screwdriver

2x Coding Cards

6x Operator Dice (Beginner)​

6 x claw​

1 x Screwdriver

1x Set of Rubber Bands

30 x AAA Batteries

8 x M2 Nut

6x M3 Bolt 15mm

1 x Grid Sheets

1 x M3 Spanner

Nuts – Quarky Mars Rover Component List

6x M3 Nuts

Bolt – Quarky Mars Rover Component List

8 x M2 Bolts 6mm

1x Activity Posters Class 12

6x Workbook Class 1

6x Workbook Class 2

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Teacher Training Program for Classes 1 and 2

Our program provides comprehensive faculty learning assistance through our expert master trainers, who specialize in training Classes 1 and 2 educators. We equip teachers with the knowledge and pedagogical skills required to effectively deliver Foundational Literacy and Numeracy (FLN) and Computational Thinking (CT) education to young learners. Educators learn to integrate Wizbot into their teaching methodology through hands-on sessions, making lessons more interactive, engaging, and play-based. 

Code with PictoBlox Junior Blocks

An innovative Block coding software with easy-to-use interface for kids, ideally designed for kindergartners, pre-schoolers, first, and second-graders.It enhances the overall learning experience of young kids with playful hands-on activities and DIY projects.  Junior Blocks supports 50+ languages, making online coding for kids ages 4-7 globally accessible. 

FAQs on Wizbot Classroom Pack for Classes 1 and 2

The Wizbot Classroom Pack is a specially designed learning toolkit that introduces young learners to computational thinking, foundational literacy, and numeracy through playful and engaging activities that make learning fun and effective.

The Wizbot Classroom pack for Smart Anganwadi includes:

  • 6 Wizbot robots for interactive learning
  • Teacher resources (handbook, teacher’s Wizbot kit)
  • A durable storage box for easy organization
  • 7 interactive learning arenas (number line, grid, track, land, map, etc.)
  • 6 workbooks for Classes 1 and 2
  • Activity posters and an activity folder
  • Picture and coding cards
  • A comprehensive, story-based curriculum

The pack features 25 hands-on, gamified activities designed to teach computational thinking and foundational literacy and numeracy to the kids.

Ideally, one Wizbot can be used by a group of 5 students for an activity.

The curriculum is story-based and structured for a year-long program, ensuring gradual skill development in reading, numeracy, and problem-solving through engaging activities.

The teacher’s kit of Wizbot Classroom Pack for Classes 1 and 2 includes the following:

  1. Wizbot x 1
  2. TLM Cards – set of 15
  3. Small Number Dice x 1
  4. Large Number Dice x 1
  5. Small Operators Dice x 1
  6. Large Operators Dice x 1
  7. Navigation Dice x 1
  8. Picture Card Set – set of 40
  9. Coding Card Set – set of 45
  10. Claw x 1
  11. Brush Pen x 2
  12. Black strips x 5
  13. Scale & Protractor x 1 each
  14. Rubber band x 5

The Wizbot robots allow children to participate in interactive activities that improve logical thinking, decision-making, and basic coding concepts while keeping learning fun and engaging.

The pack is available in English, Hindi, and Gujarati, with customization options in other regional languages.

Yes! The Wizbot Classroom Pack is designed for collaborative, group-based learning, perfect for classroom engagement.

The Classroom Pack for Classes 1 and 2 is ideal for schools, learning centers, and early education programs that aim to build foundational literacy, numeracy, and computational thinking skills in a fun and structured way.