
Clasroom Program
Kindergarten
Fostering foundational literacy, numeracy, and computational thinking through interactive play-based learning.
Fostering foundational literacy, numeracy, and computational thinking through interactive play-based learning.
The Wizbot Classroom Program for Kindergarten effectively promotes foundational literacy and numeracy (FLN) and computational thinking (CT) by engaging young learners through the Head, Hands, and Heart Approach. This method encourages students to understand, actively learn, and apply concepts through play-based learning.
The Wizbot Classroom Program for Kindergarten focuses on building computational thinking, critical skills, reading comprehension and basic math with engaging stories and toy-based pedagogy that foster both cognitive and creative growth.
Engaging Activities with creative storytelling that makes learning fun for the kids by driving toy-based pedagogy with Wizbot. This approach fosters creativity, enhances problem-solving skills, and ensures that learning remains fun, captivating, and impactful for kids.
Students will sequence and colors while guiding the Wizbot to move from one position to another.
Learning Objective
Computational Thinking: Students will practice giving sequential directions and guiding Wizbot to move from one position to another.
Students will learn how to find vowels in the given words and speak aloud the phonics formed.
Learning Objective
Computational Thinking: Students will count vowels in simple words and help Wizbot find them, using classification and logical thinking
A fun activity where students will plan the different activities of the day from morning to evening in the sequence.
Learning Objective
Computational Thinking: Students will sequence activities and direct Wizbot to follow the day’s plan
A gamified way using draw mode to teach shape formation with Wizbot. The students will code Wizbot to draw circle and arcs for making it look like a Pizza.
Learning Objective
Computational Thinking: Students will draw a circle using Wizbot while understanding its properties, practicing spatial recognition and shape formation.
Fostering holistic skill development in children through play-based learning, games, creative storytelling, and toy-based pedagogy.
A comprehensive set of learning materials for Kindergarten, featuring Wizbot, teacher resources, a storage box, game arenas, workbooks, picture and coding cards, activity posters, and more, all designed to make the learning sessions fun and engaging.
Making the learning experience engaging, interactive, and enjoyable for students in grades 1 to 5 using play-based learning and toy-based pedagogy.
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Discover the ultimate learning toolkit for teaching FLN and CT in the classroom with resources and tools. Our educational specialists are here to show you how to harness the potential of this program.
Please feel free to contact us for a free demonstration of the program. In as little as one hour, we can assign the right resources to your specific requirements and help unlock the countless possibilities the Wizbot classroom program provides.
The Wizbot Classroom Program is a play-based learning initiative designed for students in Classes 1 to 5. It integrates fun, engaging activities like games, storytelling, and technology to teach foundational literacy, numeracy, and computational thinking (FLN and CT) skills.
Foundational Literacy and Numeracy (FLN) are essential reading, writing, and basic math skills. Literacy involves phonemic awareness and vocabulary, while numeracy includes counting, number recognition, and basic arithmetic. FLN is crucial for early learning and is a key focus of the NIPUN Bharat mission. Wizbot supports FLN with story-based activities and play-based learning to build vocabulary, counting, and problem-solving skills.
Computational Thinking (CT) is the ability to think logically, break problems into simpler steps, recognize patterns, and create simple solutions. It builds problem-solving, sequencing, and reasoning skills through hands-on activities like sorting, coding games, and step-by-step planning.
The Wizbot program focuses on key skill development through hands-on, play-based learning.
The Wizbot Classroom Program aligns with the NIPUN Bharat Mission by fostering Foundational Literacy and Numeracy (FLN) and Computational Thinking (CT) through play-based, experiential learning. It uses interactive storytelling, toy-based pedagogy, and hands-on activities to make early education engaging and effective. Wizbot helps children develop problem-solving, reasoning, and numeracy skills through arena based challenges and draw mode activities. The program ensures that young learners build strong conceptual foundations in a fun, meaningful way, supporting NEP 2020 goals.
The Wizbot Classroom Pack for Classes 1 to 5 includes:
And more to make learning sessions engaging and fun.
The curriculum includes a variety of activities, such as:
For Classes 1 and 2
For Classes 3 to 5
and many more activities focusing on Computation thinking and FLN education
Play-based learning helps students:
The Wizbot Classroom Program is designed for Classes 1 to 5 students. The curriculum includes grade-wise progressive activities to ensure age-appropriate learning and skill development.
You can purchase the Wizbot Classroom Pack by visiting our online shop or contacting us directly. We also offer a demo session to help you better understand the program.
The Wizbot Classroom Program integrates technology through screen-free, hands-on coding and robotics. Children use button-based inputs to program Wizbot, developing sequencing, logic, and problem-solving skills. Grid Mode reinforces spatial reasoning, while Draw Mode blends art with computation, making tech learning interactive and developmentally appropriate.
If you are interested in contributing to the translation of the Wizbot curriculum into your regional language, please connect with us. Complete the form with your details and mention your interest in translating the Wizbot curriculum in the message section.
The goal is to cultivate foundational literacy, numeracy, and computational thinking skills among young learners through engaging, play-based activities that make learning enjoyable and effective.
You can book a demo or learn more about the Wizbot Classroom Program by visiting our website, contacting us directly.
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