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Clasroom Program
Classes 1 to 5
Building foundational literacy, numeracy, and computational thinking among Young Learners.
Concrete Pictorial Abstract or CPA Approach for Deeper Understanding of Kids
We use the CPA approach (Concrete Pictorial Abstract) which utilizes physical and visual aid to solve problems further helping students in deeper understanding of the concepts.
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Concrete
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Pictorial
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Abstract
Aligning with the UNESCO’s ECCE Goals and Government of India’s NIPUN Bharat Mission
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Aiming to cultivate foundational skills in elementary students through play-based classroom activities. By integrating affordable and technology-driven toy-based pedagogy, the program enhances student’s engagement and fosters interactive learning experiences.
Classes 1 and 2 Curriculum for FLN and CT Education
The year-long curriculum is designed with gamified activities to teach the FLN and CT to kids while introducing the simple maths and language concepts to the students in the classroom.
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FLN and CT Activities for Classes 1 and 2
Engaging Activities with creative storytelling that makes learning fun for the kids by driving toy-based pedagogy with Wizbot.
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Maruti in Shapeland
Learning to draw shapes with Wizbot and develop the ability to decode numbers and identify more/less objects.
Learning Objective
1. Numeracy: Learn to draw shapes like square and rectangle.
2. Literacy: Students will be able to decode the numbers and identify more/less objects.
Griffy Learns a Lesson
An activity for FL teaching to identify thick and thin object. Students press the buttons to reach the thickest object with their Wizbot.
Learning Objective
1. Numeracy: Students will be able to compare between the thick and thin objects.
2. Literacy: Students will be able to develop measurement skills by comparing object widths.
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Musical Fruits
A fun activity teaching subtraction with Wizbot on the number line arena, where students move along based on the dice rolls.
Learning Objective
1. Numeracy: Students will learn to subtract single-digit number.
2. Literacy: Students will understand and apply subtraction concepts using numerical symbols.
To Know More about the Program
Classes 3 to 5 Curriculum for FLN and CT Education
The curriculum is designed in grade-wise progressive activities to teach the FLN and CT to kids while introducing the complex concepts to the students in the classroom.
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FLN and CT Activities for Classes 3 to 5
Interactive activities infused with creative storytelling to teach foundational skills to student in a fun and enjoyable manner with Wizbot.
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Fun Angles
A gamified way using draw mode to teach geometry with Wizbot. The students will code Wizbot to draw angles from the button combinations.
Learning Objective
1. Students will be able to measure angles.
2. Students will be able to draw different shapes of different angles using the Wizbot.
Road Runners
Students will build new road with wizbot for the people to move from one place to other using shortest path.
Learning Objectives
1. Students will be able to find area of a given path.
2. Students will develop problem-solving skills.
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Deliver the Parcel
Students will use the wizbot attached with a claw to deliever the parcel from one place to other on the land arena.
Learning Objectives
1. Students will learn to plan efficient routes for parcel delivery.
2. Students will develop directional awareness.
To Know More about the Program
Developing Skills while Playing
Building holistic skills among kids with play-based learning, games, creative story telling and using toys as companion.
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Wizbot Classroom Pack (CRP) for Classes 1 to 5
A set of learning materials for smart anganwadi packed with Wizbot, teacher resources, storage box, game arenas, workbooks, picture and coding cards, activity posters and many more things to make the session fun and engaging.
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Teacher Training for FLN and CT in Classes 1 to 5
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An Ideal Blend of Art, Code and Fun
Making the learning experience engaging, interactive, and enjoyable for students in grades 1 to 5 using play-based learning and toy-based pedagogy.
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Book your FREE Demo Today!
Are you ready to experience the power of AI and Robotics? Request a free demo of our AI and Robotics ecosystem today!
Request your Demo Today
Teach Computational Thinking and FLN to Kids
Discover the ultimate learning toolkit for teaching FLN and CT in the classroom with resources and tools. Our educational specialists are here to show you how to harness the potential of this program.
Please feel free to contact us for a free demonstration of the program. In as little as one hour, we can assign the right resources to your specific requirements and help unlock the countless possibilities the Wizbot classroom program provides.
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FAQs on Smart Aganwadi Program
The Smart Anganwadi Program is an initiative aimed at transforming traditional Anganwadi centers into modern, technology-equipped learning spaces. It integrates play-based learning, creative storytelling, and educational toys to teach foundational literacy, numeracy (FLN), and computational thinking (CT) to young children.
The goal is to create child-friendly, engaging learning environments that foster holistic development in children. The program focuses on enhancing motor, cognitive, ethical, and socio-emotional skills through play-based activities and toy-based pedagogy.
The Smart Anganwadi Program aligns with the NIPUN Bharat Mission by promoting play-based learning and foundational literacy and numeracy skills. It uses innovative tools like Wizbot to make learning fun and effective for young learners.
Wizbot is a smart learning tool designed to teach foundational literacy, numeracy, and computational thinking. It engages children through gamified activities like “Catch the Thief” and “Find the Shape,” helping them learn concepts like shapes, numbers, and problem-solving in a fun and interactive way.
The Anganwadi Classroom Pack includes:
- Wizbot (smart learning tool)
- Teacher resources
- Storage box
- Game arenas
- Workbooks
- Picture and coding cards
- Activity posters
- Other spare objects
And more to make learning sessions engaging and fun.
The program includes various activities for FLN, CT, and ECCE; some of which are:
- Left and Right: Teaching spatial awareness by moving in different directions.
- Catch the Thief: Counting steps and pressing buttons to solve problems.
- Find the Shape: Naming shapes while using Wizbot to reach them.
- Creative storytelling and play-based games to make learning enjoyable.
and many other activities for FLN and CT education among young learners.
The program incorporates the Building as Learning Aid (BaLA) concept by using three-dimensional spaces and child-friendly resources in Anganwadi centers. It enhances infrastructure with educational toys and skill development tools to create modern, smart learning environments.
The program helps children develop:
- Numeracy and Literacy: Understanding numbers, shapes, and words.
- Spatial Awareness: Recognizing directions and planning movements.
- Problem-Solving: Engaging in activities that require critical thinking.
- Motor, Cognitive, and Socio-Emotional Skills: Through play-based learning and interactive activities.
The program uses gamified activities, creative storytelling, and interactive toys like Wizbot to make learning enjoyable. Activities like “Catch the Thief” and “Find the Shape” turn learning into a playful experience, keeping children engaged and motivated.
Yes, the program is designed to transform traditional Anganwadi centers into smart learning spaces. It enhances existing infrastructure with modern resources, educational toys, and technology-driven tools like Wizbot.
You can learn more about the program or book a demo by visiting our website, reaching out to us directly, or exploring our blog and impact stories.
You can purchase the Anganwadi Classroom Pack through our online shop or by contacting us directly. The pack includes all the necessary materials to implement the Smart Anganwadi Program.