Empowering Kids with the Right Future Skills
Basics of Computers
Algorithmic Thinking with Robots
Artificial Intelligence
Basics of Computers
Algorithmic Thinking with Robots
Artificial Intelligence
Fun with Paint
Computational Thinking
Code Your Robot
Fun with Paint
Computational Thinking
Code Your Robot
Inside the Book
21st Century Skills
Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.
Build Coding and AI Skills
Build competency in computational thinking, coding and artificial intelligence with hands on activities.
Activity-Based Learning
Incorporating 18 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.
Learn with Quarky Robot
Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.
PictoBlox AI Software
Learn the art of coding through horizontal block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.
Codeavour Competition
Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.
Software and Hardware Used
Windows 10
MS Paint
Notepad
PictoBlox Jr
Quarky
Chapter-wise Learning Outcome
Chapter | Name | Learning Outcome | Activities | Tools Used |
---|---|---|---|---|
1 | Know Your Computer | Develop fundamental computer knowledge, including understanding machine components, usage, typing skills, and basic operations, enhanced by practical lab activities. | 3 | Windows 10, Notepad |
2 | Fun with Paint | Learn MS Paint's interface and tools, applying this knowledge in creative lab activities to improve artistic and computer skills. | 4 | MS Paint |
3 | Algorithmic Thinking | Gain skills in algorithmic thinking, covering instructions, sequences, algorithms, and decision-making, fostering logical and problem-solving abilities. | 0 | - |
4 | Into the World of Coding | Explore coding basics with PictoBlox Jr, understanding key terms and block-based programming through interactive lab activities. | 6 | PictoBlox Jr |
5 | Introduction to Robotics | Understand robotics, including the role of robots, introduction to Quarky, and hands-on activities exploring robotic features and interactions. | 4 | PictoBlox Jr, Quarky |
6 | Introduction to AI | Delve into artificial intelligence, learning about intelligence concepts and face detection through engaging activities. | 1 | PictoBlox Jr |
Lab Activities in the Book
The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.
# | Activity Name | Learning Outcome of the Activity |
---|---|---|
1 | Parts of the Computer | Introduction to computer labs and exploration of the parts of the computer. Learning how to turn the computer on and off. |
2 | Typing with Keyboard | Learning to open Notepad and type the alphabet and names, developing basic typing skills. |
3 | Playing with Mouse | Practicing mouse clicks through playing games, enhancing mouse control skills. |
4 | Draw a Truck | Developing digital art skills by creating a truck using MS Paint tools. |
5 | Draw a Christmas Tree | Enhancing creativity and digital art skills by drawing a festive Christmas tree in MS Paint. |
6 | Draw the Indian Flag | Learning to draw the Indian Flag in MS Paint, fostering national pride and digital drawing skills. |
7 | Draw a Traffic Signal | Gaining an understanding of traffic signals through digital drawing in MS Paint. |
8 | Look at My Aquarium | Exploring digital aquariums using PictoBlox Jr software, enhancing understanding of digital environments. |
9 | My First Code | Implementing basic coding to make a sprite walk and jump on stage using PictoBlox Jr. |
10 | Moving Sprite Around | Learning to code sprite movement using arrow keys in PictoBlox Jr, enhancing coding skills. |
11 | About Me | Developing personal storytelling skills in coding by making a sprite speak about the user in PictoBlox Jr. |
12 | Twinkling Star | Learning to use control loops in PictoBlox Jr to create a twinkling star effect. |
13 | Ballerina Dance | Understanding sequencing in coding to create a dancing sprite animation in PictoBlox Jr. |
14 | Quarky Emotions | Exploring how to display dynamic emotions on Quarky’s LED display using PictoBlox Jr. |
15 | Quarky Name Badge | Learning to display custom text on Quarky’s display to create a digital name badge. |
16 | Touch Movement with Quarky | Using Quarky’s touch sensor to detect input and make a sprite move, enhancing interactive coding skills. |
17 | Controlling Sprite with Quarky Button | Utilising Quarky’s tactile switch to control game elements, integrating robotics with coding. |
18 | Clown Maker | Using face detection to create a face filter in PictoBlox Jr, introducing AI concepts. |
Get Your Book Today!
Skillful Minds is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!
FAQs on Skillful Minds - Class 1 Book
‘Skillful Minds’ is an educational book designed for Class 1 to 8 students. It introduces young learners to the basics of computers, coding, artificial intelligence (AI), and robotics in an interactive and engaging way.
The book is authored by a team of experts from STEMpedia, including Pankaj Kumar Verma, Dhrupal R Shah, Khushbu Chauhan, and Devi M. They bring a wealth of knowledge in AI, Robotics, and Computer Technology.
The book utilises PictoBlox, a premier tool for young learners to learn the art of coding through horizontal block coding, and to create AI projects.
Yes, it includes a chapter on using MS Paint, where students can explore the MS Paint interface and learn about basic tools available in the software.
The book covers a range of programming concepts including instructions, loops, patterns, decision-making in programming, algorithms, and decoding.
The book includes a chapter dedicated to robotics where students can learn about the concept of robots, explore 21st-century robots, and get introduced to Quarky, a robotic tool. They also learn to connect and use Quarky with PictoBlox Jr.
‘Skillful Minds’ introduces AI by exploring the concept of intelligence and teaching about Artificial Intelligence (AI) in a manner suited for young learners.
Absolutely. The book is tailored for beginners and provides a step-by-step introduction to each topic, making it suitable for students with no prior experience in these fields.
Yes, the book includes a variety of lab activities that allow students to apply the concepts they learn in a practical and enjoyable way.
Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.
PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.