CBSE Coding, AI, Robotics and Computer Book – Class 4 | Skillful Minds


Skillful Minds Book for Class 4 empowers students with essential 21st-century skills in Coding, Artificial Intelligence, Robotics, and ICT, through an interactive and engaging approach that aligns with the National Education Policy 2020.

  • Education Board Alignement – CBSE
  • Number of Pages – 127
  • Number of Chapters – 9
  • Number of Lab Activities – 25
  • Software and Hardware Used – Windows 10, Notepad, WordPad, MS Paint, Tux Paint, MS Word, MS Excel, PictoBlox, Quarky Robot
  • Competition – Access to Codeavour – The global AI, Coding and Robotics championship to foster creativity, innovation and entrepreneurial skills among students of age 7 to 18 years to raise awareness about UN Sustainable Development Goals.
  • Technologies Covered – Computer Basics, Coding, Artificial Intelligence, and Robotics
  • Certification – Submit 10 lab activities online to get digital certificate accredited by STEMpedia, and ARTPARK.

497 in stock

  • Get 10% discount on this product using code – AI10
  • Get your kit delivered anywhere in the World – Free Worldwide Shipping!
Guaranteed Safe Checkout

Empowering Kids with the Right Future Skills

Computer Fundamentals

Coding and Algorithms

Artificial Intelligence

Computer Fundamentals

Coding and Algorithms

Artificial Intelligence

Fun with Robotics

Explore MS Office

Game Development

Fun with Robots

Explore MS Office

Game Development

Inside the Book

Icon for 21st century skills

21st Century Skills

Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.

Icon for Skill Subject

Master Coding and AI Skills

Build competency in computational thinking, coding and artificial intelligence with hands on activities.

Badge for Activity Based Learning

Activity-Based Learning

Incorporating 25 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.

Icon of Quarky board

Learn with Quarky Robot

Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.

Icon of PictoBlox

PictoBlox AI Software

Learn the art of coding through block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.

Badge for Certificate

Codeavour Competition

Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.

Software and Hardware Used

Windows 10

MS Paint

Tux Paint

MS Word 16/19

MS Excel 16/19



Chapter-wise Learning Outcome

#Chapter NameLearning OutcomeActivitiesTool Used
1Know Your ComputerLearning about the evolution and various classifications of computers, understanding different types of computer memory, and mastering basic operations and navigation in the Windows 10 operating system.2Windows 10, File Explorer
2Fun with PaintDeveloping digital art skills by exploring the functionalities of MS Paint and Tux Paint, including creating and editing shapes, importing images, and understanding the use of different designer tools.3MS Paint, Tux Paint
3Basics of Coding and AlgorithmGaining foundational knowledge in coding through understanding algorithms, introduction to programming concepts in PictoBlox, learning about decision-making processes, loops, variables, operators in programming, and the basics of debugging.4PictoBlox
4Introduction to MS WordAcquiring skills in document creation and editing in MS Word, including text formatting, using the thesaurus for better word choice, and creating visually appealing documents with WordArt.1MS Word
5Introduction to MS ExcelDeveloping proficiency in using MS Excel for data management and analysis, learning to create and use formulas, generating charts for data visualization, and understanding data sorting techniques.2MS Excel
6Sketch with PictoBloxLearning to use the Pen Extension in PictoBlox for digital drawing and sketching, understanding the use of various blocks for creating digital art, and developing a simple paint application.3PictoBlox
7Fun with RoboticsUnderstanding the fundamental concepts of robotics, learning about the role and advantages of robots in various fields, exploring the functionalities of Quarky, including tactile switches and RGB LED displays, and creating simple robotic projects.5Quarky, PictoBlox
8Fun with AIGaining insights into the basics of Artificial Intelligence, exploring applications of AI in robotics, and engaging in hands-on activities like human body detection, pose and hand detection, and creating AI-based projects.2PictoBlox AI
9Stepping into the World of Game DesignLearning the principles of game design, understanding the importance of rules in game creation, exploring the concept of levels in games, and using variables in PictoBlox to design and develop interactive games.3PictoBlox

Lab Activities in the Book

The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.

#Activity NameLearning Outcome of the Activity
1Playing with Windows GUILearning to navigate and customise the graphical user interface of Windows 10, developing familiarity with basic computer operations.
2Manage My FolderDeveloping organisational skills in file management, learning to create, rename, and organise folders and files in Windows.
3Painting A Story in MS PaintEnhancing creativity and digital art skills by creating a narrative through painting, learning to use various tools in MS Paint.
4Animal Collage in PaintDeveloping the ability to create complex digital art by combining multiple elements and images to form a collage in MS Paint.
5My School Bus – TUX PaintLearning to use Tux Paint for creating digital illustrations, focusing on designing a school bus using various tools and features.
6Bringing Tobi to Life with AnimationUnderstanding the basics of animation in PictoBlox, learning to animate a character and bring it to life through coding.
7Working with ConditionsDeveloping an understanding of conditional statements in programming using PictoBlox, enhancing problem-solving skills.
8Reciting Tables with LoopsLearning to use loops in programming with PictoBlox, developing the ability to automate repetitive tasks efficiently.
9Addition BotCreating a simple addition bot in PictoBlox, learning the application of basic arithmetic operations in programming.
10Practicing Word with MonkeysDeveloping word processing skills in MS Word, focusing on text formatting, layout design, and creative document creation.
11Clothes Shopping & Budgeting with ExcelLearning to use MS Excel for budgeting and financial calculations, developing skills in data management and formula application.
12My Class Marksheet with ExcelDeveloping the ability to create and manage marksheets in MS Excel, learning to use formulas for calculating grades and averages.
13Drawing a Star in PictoBloxLearning geometric drawing using the Pen Extension in PictoBlox, focusing on creating a star shape through coding.
14Creating a Paint App in PictoBloxDeveloping skills in creating a basic paint application using PictoBlox, enhancing understanding of user interface design and functionality.
15Advanced Paint App Development in PictoBloxFurther developing the paint application with advanced features, enhancing skills in coding and application development.
16Traffic Light with QuarkyLearning the basics of robotics by creating a traffic light simulation with Quarky, understanding the application of LEDs and programming.
17Digital Dice with QuarkyDeveloping an understanding of random number generation and display using Quarky, simulating a digital dice.
18Fun with Music – Dance PartyCreating a music and light show with Quarky, learning to synchronise lights and sound in a robotics project.
19Principles of Colour and Light MixingUnderstanding the principles of colour and light mixing using Quarky's RGB LED, enhancing knowledge in basic physics and robotics.
20LED Looping Pattern with QuarkyLearning to program LED patterns using Quarky, developing an understanding of loops and sequences in robotics, and enhancing problem-solving skills through practical application.
21Finger Tracing with AIDeveloping skills in AI-based programming by creating a finger tracing application, understanding human-computer interaction, and gaining insights into real-time object detection and tracking.
22Clown Maker with Human DetectionLearning to integrate AI with human detection algorithms, developing creative applications like a clown maker, and understanding the basics of image processing and AI in practical scenarios.
23Beetle in the MazeDeveloping logical thinking and problem-solving skills by designing a maze game, learning the basics of game design and programming logic in PictoBlox, and understanding the application of algorithms in game development.
24 - 25Coin Collector GameLearning to create an interactive game using PictoBlox, developing an understanding of game mechanics, variables, and player interaction, and enhancing creativity in game design and development.

Get Your Book Today!

Skillful Minds is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!

FAQs on Skillful Minds - Class 4 Book

The book focuses on imparting knowledge and skills in Coding, Artificial Intelligence, Robotics, and ICT (Information and Communication Technology) to Class 4 students. It aims to equip them with problem-solving abilities and the competence to understand and interact with technology.

The book is divided into two main sections: Conceptual Learning and Practical Learning. The former provides theoretical insights, examples, and methodologies in ICT, coding, AI, and robotics. The latter involves students in practical exploration through 25 lab activities covering all these areas.

The Capstone Project is a significant component of the book where students apply their learned skills in computer science, coding, AI, and robotics in the Codeavour Competition. This global contest encourages innovation and creativity in diverse technological themes.

The book introduces coding and algorithms through interactive activities using PictoBlox. It covers fundamental concepts like algorithms, programming basics, decision-making, loops, variables, operators, and debugging with engaging lab activities.

Robotics is introduced through practical examples and lab activities using Quarky, a robotic tool. The book covers the basics of robots, their advantages, and various components like tactile switches, RGB LED displays, and more, through hands-on activities.

The book covers fundamental AI concepts like human body detection, pose and hand detection, and AI in robotics. It includes lab activities like Finger Tracing with AI and Clown Maker with Human Detection to provide practical AI learning experiences.

The book introduces game design by explaining the basics of game creation, design rules, and the use of variables. It includes lab activities like designing a maze game and a coin collector game to teach game design interactively.

The book utilizes tools like MS Paint, MS Word, MS Excel, and PictoBlox software for teaching various technology concepts. These tools help in making learning interactive and enjoyable for students.

Yes, the book includes a section on sample projects built by the community, which can inspire students to explore further. Additionally, the Capstone Project and participation in the Codeavour Competition provide avenues for deeper engagement.

“Skillful Minds” aligns with the National Education Policy 2020 recommendations by fostering creativity and cultivating unique ideas. Its content resonates with the technological inclinations of modern students and emphasizes learning through activities.

Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.

PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.

Skillful Minds Computer Books - ICT, Coding, AI and Robotics