CBSE Coding, AI, Robotics and Computer Book – Class 7 | Skillful Minds


Skillful Minds of CBSE Class 7 provides a thorough understanding of ICT, coding and algorithms, advanced functionalities of MS Office, the fundamentals of artificial intelligence and robotics, as well as the basics of HTML, all reinforced through practical, hands-on lab activities.

  • Education Board Alignement – CBSE
  • Number of Pages – 163
  • Number of Chapters – 10
  • Number of Lab Activities – 25
  • CBSE Skill Subject Covered – Class 7 Coding Skill Subject (Chapter 2 – 5)
  • Software and Hardware Used – Windows 10, PicsArt App, MS Excel, MS PowerPoint, PictoBlox Block Coding, PictoBlox AI, Quarky Robot
  • Competition – Access to Codeavour – The global AI, Coding and Robotics championship to foster creativity, innovation and entrepreneurial skills among students of age 7 to 18 years to raise awareness about UN Sustainable Development Goals.
  • Technologies Covered – Computer Basics, Coding, Artificial Intelligence, and Robotics
  • Certification – Submit 15 lab activities online to get digital certificate accredited by STEMpedia, and ARTPARK.

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Empowering Kids with the Right Future Skills

ICT Fundamentals

Coding Skills

Artificial Intelligence

Computer Fundamentals

Coding and Algorithms

Artificial Intelligence

Fun with Robotics

Explore MS Office

Game Development

Quarky line following robot

Master Robotics

Master MS Office

Web Development

Inside the Book

Icon for 21st century skills

21st Century Skills

Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.

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CBSE Coding and AI Skill Subject

Aligned with CBSE Coding subjects for class 7, assisting students in excelling in their exams and build tech competency.

Badge for Activity Based Learning

Activity-Based Learning

Incorporating 25 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.

Icon of Quarky board

Learn with Quarky Robot

Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.

Icon of PictoBlox

PictoBlox AI Software

Learn the art of coding through block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.

Badge for Certificate

Codeavour Competition

Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.

Software and Hardware Used

Windows 10


MS Excel 16/19

MS Excel 16/19





Chapter-wise Learning Outcome

#Chapter NameLearning OutcomeActivitiesTool Used
1Basics of ICTLearning the basics of computers, operating systems, and data representation. Developing skills in file management and graphic applications.2Windows 10, PicsArt
2Coding & Variables in Real LifeDeveloping an understanding of basic coding principles, including variables, arithmetic operators, and user input validation in programming.4PictoBlox Block Coding
3Sequencing with Block CodingEnhancing knowledge in programming sequences, exploring various loop types, and understanding conditional statements. Gaining skills in identifying and fixing bugs in code.2PictoBlox Block Coding
4Fun with FunctionsLearning about the concepts and applications of functions in programming. Understanding event handling and the use of parameters in functions.1PictoBlox Block Coding
5Collections and ArraysAcquiring skills in managing collections and arrays, and understanding sorting algorithms in programming.4PictoBlox Block Coding
6Introduction to MS ExcelGaining proficiency in MS Excel for data sorting, filtering, chart creation, and analysis. Developing foundational skills in data management and analysis.2MS Excel
7Explore More in PowerPointLearning advanced features of MS PowerPoint for effective presentation creation and delivery. Enhancing skills in slide design, themes, and content insertion.1MS PowerPoint
8Fun with AIExploring AI techniques like face detection, computer vision, speech recognition, and natural language processing. Discussing ethical considerations in AI.4PictoBlox AI
9Mastering RoboticsUnderstanding the world of robotics, its applications, and the construction of basic robotic models. Learning about different types of robots and their functionalities.3Quarky Robot, PictoBlox
10Introduction to HTMLLearning HTML basics, document structuring, and creating web pages. Developing skills in applying styles and incorporating images in web design.2Notepad, HTML

Lab Activities in the Book

The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.

#Activity NameLearning Outcome of the Activity
1Practice Files and FoldersLearning the fundamentals of file management in Windows 10, focusing on practical skills in organizing, storing, and accessing various file types.
2Digital Collage with PicsArtDeveloping skills in creating digital collages using PicsArt, enhancing understanding of graphic design and digital art concepts.
3Tobi Walking AnimationDelving into the world of digital animation using PictoBlox, focusing on bringing the sprite Tobi to life with a walking animation.
4Beetle in the MazeDeveloping coding skills by programming a game in PictoBlox, where a beetle navigates a maze, enhancing problem-solving and logical thinking.
5Drawing Patterns with VariablesLearning to creatively use variables in programming to draw intricate patterns and shapes, improving logical reasoning and coding efficiency.
6Playing with QuarkyExploring robotics by programming Quarky to display dynamic emotions and respond to key controls, enhancing understanding of robotics interfaces.
7Reciting TableCreating a bot in PictoBlox that recites multiplication tables based on user input, enhancing algorithmic thinking and programming skills.
8Reflex Game with QuarkyBuilding a reflex-testing game using the Quarky robot, focusing on developing skills in real-time programming, user interaction, and game design.
9Properties of a CircleDeveloping a calculator in PictoBlox that computes the perimeter and area of a circle based on radius input, integrating math with programming.
10Building a ZooEnhancing skills in array handling and object management in programming by creating a dynamic virtual zoo in PictoBlox, focusing on user interaction and animation.
11Fun with ArrayGaining in-depth knowledge in executing and manipulating arrays in PictoBlox, focusing on data structures and logical sequencing in programming.
12Perfect SquaresImplementing a perfect square algorithm in PictoBlox, enhancing mathematical logic and problem-solving abilities in a coding environment.
13Sorting a ListApplying the concept of selection sorting on an array in PictoBlox, developing computational thinking and algorithm design skills.
14Excel Practical Exercise: Sales Data AnalysisUsing Excel to conduct comprehensive sales data analysis, focusing on sorting, filtering, and applying formulas to interpret business data.
15Mastering Excel ChartsLearning to create and interpret various types of charts in Excel, focusing on data visualization techniques and enhancing presentation skills.
16PowerPoint: My Dream VacationDeveloping a PowerPoint presentation on a dream vacation, enhancing creative storytelling, slide design, and multimedia integration skills.
17Face Expression RecognizerProgramming a face expression recognizer using a camera, delving into AI and computer vision, and understanding facial expression analysis.
18Object Detection with Computer VisionBuilding a script for object detection, focusing on computer vision applications in AI, and enhancing understanding of real-world AI uses.
19Making Alexa with Speech RecognitionDeveloping a voice-controlled interface akin to Alexa using PictoBlox, focusing on speech recognition and natural language processing in AI.
20Text Classifier with NLPExploring the workings of natural language processing by creating a text classifier, understanding AI algorithms and their applications.
21Wirelessly Controlled RobotProgramming a robot for wireless navigation and control, enhancing skills in robotics, remote communication, and control systems.
22Line Following RobotBuilding a line-following robot, focusing on autonomous navigation principles, robotics programming, and enhancing problem-solving skills.
23Self-Driving CarCreating a code for a model self-driving car, focusing on AI integration in robotics and autonomous decision-making processes.
24 - 25HTML Basic - A Space Exploration JourneyApplying HTML skills to create a space-themed web page, enhancing web design, content curation, and development abilities.

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Skillful Minds is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!

FAQs on Skillful Minds - Class 7 Book

This book is made for Class 7 students, typically within the age range of 12-13 years. It is tailored to align with their cognitive and academic development, focusing on foundational concepts in coding, AI, robotics, and computer technology.

No prior experience is required. The book starts with the basics and gradually progresses to more complex topics, making it ideal for beginners and providing a comprehensive educational journey.

The book includes 25 carefully crafted lab activities that allow students to apply the concepts they’ve learned in a hands-on manner. These activities range from simple exercises in ICT and coding to more advanced projects in AI and robotics. Each activity is explained in detail with step-by-step instructions, ensuring students can follow along and complete them with minimal assistance. This practical approach not only enhances understanding but also keeps students engaged and interested in the subject matter.

The book is designed in line with the latest educational standards, including the National Education Policy 2020. It emphasizes critical thinking, problem-solving, and creative skills, which are crucial in the modern technological landscape. The curriculum integrates these elements throughout, ensuring that students are not just learning technical skills but are also developing the ability to apply these skills creatively and thoughtfully.

While the book is structured for self-learning, the presence of an educator can be beneficial, especially for guiding students through more complex concepts and lab activities, ensuring a deeper understanding and effective learning.

“Skillful Minds” sets itself apart with its child-centric approach, incorporation of NEP 2020, a balanced mix of theoretical and practical learning, engaging lab activities, and its focus on the latest technological trends.

Through interactive and immersive teaching methods such as puzzles, games, and real-world projects, “Skillful Minds” keeps the learning process engaging and fun. This approach helps maintain student interest and motivation.

The book includes a Capstone Project aligned with the Codeavour Competition, encouraging students to apply their learning in a global context. This competition fosters innovation and creativity in AI, coding, and robotics.

Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.

PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.

The book aligns with CBSE Coding  Class 7 Skill Subjects.

Skillful Minds Computer Books - ICT, Coding, AI and Robotics