Empowering Kids with the Right Future Skills
![](https://thestempedia.com/wp-content/uploads/2023/11/Basic-of-Computer.jpg)
Basics of Computers
![](https://thestempedia.com/wp-content/uploads/2023/11/Algorithmic-Thinking-with-Robots.jpg)
Algorithmic Thinking with Robots
![](https://thestempedia.com/wp-content/uploads/2023/11/Art-with-Robots.jpg)
Artificial Intelligence
![](https://thestempedia.com/wp-content/uploads/2023/11/Basic-of-Computer.jpg)
Basics of Computers
![](https://thestempedia.com/wp-content/uploads/2023/11/Algorithmic-Thinking-with-Robots.jpg)
Algorithmic Thinking with Robots
![](https://thestempedia.com/wp-content/uploads/2023/11/Art-with-Robots.jpg)
Artificial Intelligence
![](https://thestempedia.com/wp-content/uploads/2023/11/Fun-with-Paint.jpg)
Fun with Paint
![](https://thestempedia.com/wp-content/uploads/2023/11/Computational-Thinking.jpg)
Computational Thinking
![](https://thestempedia.com/wp-content/uploads/2023/11/Code-your-Robot.jpg)
Code Your Robot
![](https://thestempedia.com/wp-content/uploads/2023/11/Fun-with-Paint.jpg)
Fun with Paint
![](https://thestempedia.com/wp-content/uploads/2023/11/Computational-Thinking.jpg)
Computational Thinking
![](https://thestempedia.com/wp-content/uploads/2023/11/Code-your-Robot.jpg)
Code Your Robot
Inside the Book
![Icon for 21st century skills](https://thestempedia.com/wp-content/uploads/2023/11/Book-Feature-21st-Century-Skills.png)
21st Century Skills
Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.
![Icon for Skill Subject](https://thestempedia.com/wp-content/uploads/2023/11/Book-Feature-Skill-Subject.png)
Build Coding and AI Skills
Build competency in computational thinking, coding and artificial intelligence with hands on activities.
![Badge for Activity Based Learning](https://thestempedia.com/wp-content/uploads/2023/11/Book-Feature-Activity-Based-Learning.png)
Activity-Based Learning
Incorporating 18 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.
![Icon of Quarky board](https://thestempedia.com/wp-content/uploads/2023/11/Book-Feature-Quarky.png)
Learn with Quarky Robot
Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.
![Icon of PictoBlox](https://thestempedia.com/wp-content/uploads/2023/11/Book-Feature-PictoBlox.png)
PictoBlox AI Software
Learn the art of coding through horizontal block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.
![Badge for Certificate](https://thestempedia.com/wp-content/uploads/2023/11/Book-Feature-Certificate.png)
Codeavour Competition
Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.
Software and Hardware Used
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Windows 10
![](https://thestempedia.com/wp-content/uploads/2023/11/MS-Paint.png)
MS Paint
![](https://thestempedia.com/wp-content/uploads/2023/11/Notepad.png)
Notepad
![](https://thestempedia.com/wp-content/uploads/2023/11/PictoBlox.png)
PictoBlox Jr
![](https://thestempedia.com/wp-content/uploads/2023/11/Quarky.png)
Quarky
Chapter-wise Learning Outcome
Chapter | Name | Learning Outcome | Activities | Tools Used |
---|---|---|---|---|
1 | Know Your Computer | Develop fundamental computer knowledge, including understanding machine components, usage, typing skills, and basic operations, enhanced by practical lab activities. | 3 | Windows 10, Notepad |
2 | Fun with Paint | Learn MS Paint's interface and tools, applying this knowledge in creative lab activities to improve artistic and computer skills. | 4 | MS Paint |
3 | Algorithmic Thinking | Gain skills in algorithmic thinking, covering instructions, sequences, algorithms, and decision-making, fostering logical and problem-solving abilities. | 0 | - |
4 | Into the World of Coding | Explore coding basics with PictoBlox Jr, understanding key terms and block-based programming through interactive lab activities. | 6 | PictoBlox Jr |
5 | Introduction to Robotics | Understand robotics, including the role of robots, introduction to Quarky, and hands-on activities exploring robotic features and interactions. | 4 | PictoBlox Jr, Quarky |
6 | Introduction to AI | Delve into artificial intelligence, learning about intelligence concepts and face detection through engaging activities. | 1 | PictoBlox Jr |
Lab Activities in the Book
The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.
# | Activity Name | Learning Outcome of the Activity |
---|---|---|
1 | Parts of the Computer | Introduction to computer labs and exploration of the parts of the computer. Learning how to turn the computer on and off. |
2 | Typing with Keyboard | Learning to open Notepad and type the alphabet and names, developing basic typing skills. |
3 | Playing with Mouse | Practicing mouse clicks through playing games, enhancing mouse control skills. |
4 | Draw a Truck | Developing digital art skills by creating a truck using MS Paint tools. |
5 | Draw a Christmas Tree | Enhancing creativity and digital art skills by drawing a festive Christmas tree in MS Paint. |
6 | Draw the Indian Flag | Learning to draw the Indian Flag in MS Paint, fostering national pride and digital drawing skills. |
7 | Draw a Traffic Signal | Gaining an understanding of traffic signals through digital drawing in MS Paint. |
8 | Look at My Aquarium | Exploring digital aquariums using PictoBlox Jr software, enhancing understanding of digital environments. |
9 | My First Code | Implementing basic coding to make a sprite walk and jump on stage using PictoBlox Jr. |
10 | Moving Sprite Around | Learning to code sprite movement using arrow keys in PictoBlox Jr, enhancing coding skills. |
11 | About Me | Developing personal storytelling skills in coding by making a sprite speak about the user in PictoBlox Jr. |
12 | Twinkling Star | Learning to use control loops in PictoBlox Jr to create a twinkling star effect. |
13 | Ballerina Dance | Understanding sequencing in coding to create a dancing sprite animation in PictoBlox Jr. |
14 | Quarky Emotions | Exploring how to display dynamic emotions on Quarky’s LED display using PictoBlox Jr. |
15 | Quarky Name Badge | Learning to display custom text on Quarky’s display to create a digital name badge. |
16 | Touch Movement with Quarky | Using Quarky’s touch sensor to detect input and make a sprite move, enhancing interactive coding skills. |
17 | Controlling Sprite with Quarky Button | Utilising Quarky’s tactile switch to control game elements, integrating robotics with coding. |
18 | Clown Maker | Using face detection to create a face filter in PictoBlox Jr, introducing AI concepts. |
![](https://thestempedia.com/wp-content/uploads/2023/11/Skillfull-Minds-CBSE-Coding-ICT-AI-and-Robotics-Class-1-Single-2.png)
Get Your Book Today!
Skillful Minds is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!
FAQs on Skillful Minds - Class 1 Book
‘Skillful Minds’ is an educational book designed for Class 1 to 8 students. It introduces young learners to the basics of computers, coding, artificial intelligence (AI), and robotics in an interactive and engaging way.
The book is authored by a team of experts from STEMpedia, including Pankaj Kumar Verma, Dhrupal R Shah, Khushbu Chauhan, and Devi M. They bring a wealth of knowledge in AI, Robotics, and Computer Technology.
The book utilises PictoBlox, a premier tool for young learners to learn the art of coding through horizontal block coding, and to create AI projects.
Yes, it includes a chapter on using MS Paint, where students can explore the MS Paint interface and learn about basic tools available in the software.
The book covers a range of programming concepts including instructions, loops, patterns, decision-making in programming, algorithms, and decoding.
The book includes a chapter dedicated to robotics where students can learn about the concept of robots, explore 21st-century robots, and get introduced to Quarky, a robotic tool. They also learn to connect and use Quarky with PictoBlox Jr.
‘Skillful Minds’ introduces AI by exploring the concept of intelligence and teaching about Artificial Intelligence (AI) in a manner suited for young learners.
Absolutely. The book is tailored for beginners and provides a step-by-step introduction to each topic, making it suitable for students with no prior experience in these fields.
Yes, the book includes a variety of lab activities that allow students to apply the concepts they learn in a practical and enjoyable way.
Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.
PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.