Empowering Kids with the Right Future Skills
Computer Fundamentals
Coding and Algorithms
Artificial Intelligence
Computer Fundamentals
Coding and Algorithms
Artificial Intelligence
Fun with Robotics
Explore MS Office
Game Development
Fun with Robots
Explore MS Office
Game Development
Inside the Book
21st Century Skills
Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.
Master Coding and AI Skills
Build competency in computational thinking, coding and artificial intelligence with hands on activities.
Activity-Based Learning
Incorporating 25 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.
Learn with Quarky Robot
Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.
PictoBlox AI Software
Learn the art of coding through block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.
Codeavour Competition
Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.
Software and Hardware Used
Windows 10
Notepad
Wordpad
MS Paint
Tux Paint
MS Word 16/19
MS Excel 16/19
PictoBlox
Quarky
Chapter-wise Learning Outcome
# | Chapter Name | Learning Outcome | Activities | Tool Used |
---|---|---|---|---|
1 | Know Your Computer | Learning about computer systems, IPO cycle, hardware and software, developing familiarity with Windows GUI and file management | 3 | Windows OS, Notepad, WordPad |
2 | Fun with Paint | Developing skills in digital art using MS Paint and Tux Paint, understanding user interfaces and artistic tools | 3 | MS Paint, Tux Paint |
3 | Introduction to Algorithm and Coding | Learning stepwise thinking, sequence, decomposition and algorithmic thinking, developing basic programming skills | 5 | PictoBlox |
4 | Introduction to MS Word | Developing proficiency in using MS Word, learning about interface, font manipulation, bullets, numbering and shortcuts | 2 | MS Word |
5 | Introduction to MS Excel | Learning to manage data using MS Excel, understanding cell, rows, columns and auto drag features | 1 | MS Excel |
6 | Sketch with PictoBlox | Developing skills in digital sketching and pattern making using Pen Extension in PictoBlox | 2 | PictoBlox |
7 | Fun with Robotics | Learning about robotics, RGB LED display, touch sensors and robot control using Quarky Robot | 5 | Quarky Robot, PictoBlox |
8 | Game Development | Developing game development skills, understanding variables in games using PictoBlox | 2 | PictoBlox |
9 | Learn About AI | Exploring Artificial Intelligence, learning about face detection techniques and applications | 2 | PictoBlox AI |
Lab Activities in the Book
The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.
# | Activity Name | Learning Outcome of the Activity |
---|---|---|
1 | Playing with Windows GUI | Learning to navigate and utilise the Windows Graphical User Interface, enhancing computer literacy and operational skills. |
2 | Type about Myself in Notepad | Developing basic typing and text editing skills using Notepad, fostering digital writing abilities. |
3 | About My School in WordPad | Enhancing word processing skills by creating documents in WordPad, encouraging descriptive writing and digital literacy. |
4 | My Snowman - MS Paint | Developing artistic skills and creativity using MS Paint, focusing on digital drawing and design. |
5 | My Nature Scenery - MS Paint | Learning to create digital landscapes in MS Paint, enhancing understanding of digital art tools and creative expression. |
6 | Colour My Hen - Tux Paint | Developing colouring and artistic skills using Tux Paint, fostering imagination and digital artistic expression. |
7 | Tobi Walking | Learning basic programming concepts by animating a character in PictoBlox, introducing foundational coding skills. |
8 | Look at My Jungle | Developing an understanding of sprite manipulation and scene creation in PictoBlox, fostering creative storytelling. |
9 | Creating Animation - Flying Cat | Learning to animate characters in PictoBlox, enhancing understanding of motion and sequences in digital storytelling. |
10 | Barking Dog | Developing skills in programming sound and movement in PictoBlox, combining audio and visual elements in coding. |
11 | Story Making - Once Upon a Time | Enhancing storytelling and narrative skills through coding tasks in PictoBlox, fostering creativity and sequence understanding. |
12 | My Favourite Cartoon Character - MS Word | Learning to use MS Word for creative writing and document formatting, enhancing digital documentation skills. |
13 | Exploring MS Word | Developing proficiency in various features of MS Word, such as font manipulation, bullets, numbering, and shortcuts. |
14 | My Class List in MS Excel | Learning to organise and manage data using MS Excel, developing skills in spreadsheet usage and data presentation. |
15 | Creating Basic Shapes | Developing geometric understanding and artistic skills through coding shapes in PictoBlox. |
16 | Making Patterns | Learning to create and understand patterns using the Pen Extension in PictoBlox, enhancing logical thinking and creativity. |
17 | Quarky Emotions | Developing an understanding of emotional expressions in robotics using Quarky, enhancing programming and emotional intelligence. |
18 | Beating Heart Animation on Quarky | Learning to program animations on Quarky, fostering an understanding of robotics and animation integration. |
19 | Touch Piano with Quarky | Developing skills in creating a touch-sensitive piano using Quarky, combining music and robotics. |
20 | Controlling Sprite with Quarky Switches | Learning to control digital sprites using physical Quarky switches, enhancing understanding of interactive programming. |
21 | Wirelessly Controlled Quarky Robot | Developing the ability to control a robot wirelessly, introducing concepts of remote operation and robotics control. |
22 | Fruit Game | Learning game development skills using PictoBlox, focusing on creating an interactive fruit game. |
23 | Fruit Catching Game | Developing programming skills in creating a fruit-catching game in PictoBlox, enhancing understanding of game mechanics and user interaction. |
24 | Face Expression Detector | Exploring AI technology in detecting facial expressions, gaining insights into AI and machine learning applications. |
25 | Face Filter | Learning to create AI-based face filters, enhancing understanding of AI applications in image processing and facial recognition technology. |
Get Your Book Today!
Skillful Minds is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!
FAQs on Skillful Minds - Class 3 Book
This book is specifically tailored for Class 3 students, typically around 8-9 years old. The content and activities are carefully curated to be engaging and comprehensible for this age group, ensuring that the complexity and teaching methods are appropriate for their developmental stage.
The book aligns with the National Education Policy (NEP) 2020 by emphasizing the development of 21st-century skills such as critical thinking, problem-solving, creativity, and an understanding of modern technologies like AI and robotics. It fosters an educational environment that encourages students to be creative, think innovatively, and engage interactively with technology, in line with NEP 2020’s focus on holistic and practical learning experiences.
Key areas covered include Information and Communication Technology (ICT), Coding, Artificial Intelligence (AI), and Robotics. The book provides a comprehensive introduction to these fields, offering foundational knowledge and practical skills that are crucial in the contemporary digital world. It ensures that students not only learn about technology but also understand how to apply it creatively.
Yes, the book includes 25 lab activities that provide practical, hands-on experience in ICT, coding, AI, and robotics. These activities are designed to reinforce theoretical knowledge through real-world applications, thereby enhancing the overall learning experience and ensuring that students can apply what they learn in practical settings.
No prior knowledge in coding or robotics is required to start with this book. It introduces all concepts from the basics, making it suitable for beginners. The book gradually progresses to more complex topics, ensuring a smooth learning curve for students who are new to these subjects.
“Skillful Minds” employs a variety of engaging teaching methods, including interactive lab activities, creative projects, and the use of child-friendly tools such as PictoBlox for coding and the Quarky Robot for robotics. These tools make the learning process more interactive and enjoyable, helping to maintain the students’ interest and enthusiasm.
The book includes a range of assessments and quizzes, such as multiple-choice questions, fill-in-the-blanks, subjective questions, puzzles, and higher-order thinking questions. These are integrated into each chapter to evaluate and reinforce the students’ understanding of the material.
The activities in the book require the use of various tools and software, including PictoBlox for coding exercises, MS Word and MS Excel for computer literacy, and the Quarky Robot for robotics projects. These tools are chosen for their educational value and ease of use for young learners.
“Skillful Minds” is designed to be versatile, suitable for both self-study and classroom learning. The content is structured in a way that allows teachers to easily integrate it into their lesson plans, while also being straightforward and engaging enough for students to study on their own.
The book concludes with a Capstone Project, which serves as a culmination activity. This project allows students to apply the skills and knowledge they have acquired throughout the book in a comprehensive manner. It encourages them to innovate and creatively use technology, reinforcing the learning objectives of the book and providing a practical application of their learning.
Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.
PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.