Empowering Kids with the Right Future Skills
ICT Fundamentals
Coding Skills
Artificial Intelligence
Computer Fundamentals
Coding and Algorithms
Artificial Intelligence
Fun with Robotics
Explore MS Office
Game Development
Master Robotics
Master MS Office
Web Development
Inside the Book
21st Century Skills
Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.
CBSE Coding and AI Skill Subject
Aligned with CBSE Coding subjects for class 7, assisting students in excelling in their exams and build tech competency.
Activity-Based Learning
Incorporating 25 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.
Learn with Quarky Robot
Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.
PictoBlox AI Software
Learn the art of coding through block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.
Codeavour Competition
Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.
Software and Hardware Used
Windows 10
PicsArt
MS Excel 16/19
MS Excel 16/19
PictoBlox
Quarky
Notepad
HTML
Chapter-wise Learning Outcome
# | Chapter Name | Learning Outcome | Activities | Tool Used |
---|---|---|---|---|
1 | Basics of ICT | Learning the basics of computers, operating systems, and data representation. Developing skills in file management and graphic applications. | 2 | Windows 10, PicsArt |
2 | Coding & Variables in Real Life | Developing an understanding of basic coding principles, including variables, arithmetic operators, and user input validation in programming. | 4 | PictoBlox Block Coding |
3 | Sequencing with Block Coding | Enhancing knowledge in programming sequences, exploring various loop types, and understanding conditional statements. Gaining skills in identifying and fixing bugs in code. | 2 | PictoBlox Block Coding |
4 | Fun with Functions | Learning about the concepts and applications of functions in programming. Understanding event handling and the use of parameters in functions. | 1 | PictoBlox Block Coding |
5 | Collections and Arrays | Acquiring skills in managing collections and arrays, and understanding sorting algorithms in programming. | 4 | PictoBlox Block Coding |
6 | Introduction to MS Excel | Gaining proficiency in MS Excel for data sorting, filtering, chart creation, and analysis. Developing foundational skills in data management and analysis. | 2 | MS Excel |
7 | Explore More in PowerPoint | Learning advanced features of MS PowerPoint for effective presentation creation and delivery. Enhancing skills in slide design, themes, and content insertion. | 1 | MS PowerPoint |
8 | Fun with AI | Exploring AI techniques like face detection, computer vision, speech recognition, and natural language processing. Discussing ethical considerations in AI. | 4 | PictoBlox AI |
9 | Mastering Robotics | Understanding the world of robotics, its applications, and the construction of basic robotic models. Learning about different types of robots and their functionalities. | 3 | Quarky Robot, PictoBlox |
10 | Introduction to HTML | Learning HTML basics, document structuring, and creating web pages. Developing skills in applying styles and incorporating images in web design. | 2 | Notepad, HTML |
Lab Activities in the Book
The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.
# | Activity Name | Learning Outcome of the Activity |
---|---|---|
1 | Practice Files and Folders | Learning the fundamentals of file management in Windows 10, focusing on practical skills in organizing, storing, and accessing various file types. |
2 | Digital Collage with PicsArt | Developing skills in creating digital collages using PicsArt, enhancing understanding of graphic design and digital art concepts. |
3 | Tobi Walking Animation | Delving into the world of digital animation using PictoBlox, focusing on bringing the sprite Tobi to life with a walking animation. |
4 | Beetle in the Maze | Developing coding skills by programming a game in PictoBlox, where a beetle navigates a maze, enhancing problem-solving and logical thinking. |
5 | Drawing Patterns with Variables | Learning to creatively use variables in programming to draw intricate patterns and shapes, improving logical reasoning and coding efficiency. |
6 | Playing with Quarky | Exploring robotics by programming Quarky to display dynamic emotions and respond to key controls, enhancing understanding of robotics interfaces. |
7 | Reciting Table | Creating a bot in PictoBlox that recites multiplication tables based on user input, enhancing algorithmic thinking and programming skills. |
8 | Reflex Game with Quarky | Building a reflex-testing game using the Quarky robot, focusing on developing skills in real-time programming, user interaction, and game design. |
9 | Properties of a Circle | Developing a calculator in PictoBlox that computes the perimeter and area of a circle based on radius input, integrating math with programming. |
10 | Building a Zoo | Enhancing skills in array handling and object management in programming by creating a dynamic virtual zoo in PictoBlox, focusing on user interaction and animation. |
11 | Fun with Array | Gaining in-depth knowledge in executing and manipulating arrays in PictoBlox, focusing on data structures and logical sequencing in programming. |
12 | Perfect Squares | Implementing a perfect square algorithm in PictoBlox, enhancing mathematical logic and problem-solving abilities in a coding environment. |
13 | Sorting a List | Applying the concept of selection sorting on an array in PictoBlox, developing computational thinking and algorithm design skills. |
14 | Excel Practical Exercise: Sales Data Analysis | Using Excel to conduct comprehensive sales data analysis, focusing on sorting, filtering, and applying formulas to interpret business data. |
15 | Mastering Excel Charts | Learning to create and interpret various types of charts in Excel, focusing on data visualization techniques and enhancing presentation skills. |
16 | PowerPoint: My Dream Vacation | Developing a PowerPoint presentation on a dream vacation, enhancing creative storytelling, slide design, and multimedia integration skills. |
17 | Face Expression Recognizer | Programming a face expression recognizer using a camera, delving into AI and computer vision, and understanding facial expression analysis. |
18 | Object Detection with Computer Vision | Building a script for object detection, focusing on computer vision applications in AI, and enhancing understanding of real-world AI uses. |
19 | Making Alexa with Speech Recognition | Developing a voice-controlled interface akin to Alexa using PictoBlox, focusing on speech recognition and natural language processing in AI. |
20 | Text Classifier with NLP | Exploring the workings of natural language processing by creating a text classifier, understanding AI algorithms and their applications. |
21 | Wirelessly Controlled Robot | Programming a robot for wireless navigation and control, enhancing skills in robotics, remote communication, and control systems. |
22 | Line Following Robot | Building a line-following robot, focusing on autonomous navigation principles, robotics programming, and enhancing problem-solving skills. |
23 | Self-Driving Car | Creating a code for a model self-driving car, focusing on AI integration in robotics and autonomous decision-making processes. |
24 - 25 | HTML Basic - A Space Exploration Journey | Applying HTML skills to create a space-themed web page, enhancing web design, content curation, and development abilities. |
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Skillful Minds is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!
FAQs on Skillful Minds - Class 7 Book
This book is made for Class 7 students, typically within the age range of 12-13 years. It is tailored to align with their cognitive and academic development, focusing on foundational concepts in coding, AI, robotics, and computer technology.
No prior experience is required. The book starts with the basics and gradually progresses to more complex topics, making it ideal for beginners and providing a comprehensive educational journey.
The book includes 25 carefully crafted lab activities that allow students to apply the concepts they’ve learned in a hands-on manner. These activities range from simple exercises in ICT and coding to more advanced projects in AI and robotics. Each activity is explained in detail with step-by-step instructions, ensuring students can follow along and complete them with minimal assistance. This practical approach not only enhances understanding but also keeps students engaged and interested in the subject matter.
The book is designed in line with the latest educational standards, including the National Education Policy 2020. It emphasizes critical thinking, problem-solving, and creative skills, which are crucial in the modern technological landscape. The curriculum integrates these elements throughout, ensuring that students are not just learning technical skills but are also developing the ability to apply these skills creatively and thoughtfully.
While the book is structured for self-learning, the presence of an educator can be beneficial, especially for guiding students through more complex concepts and lab activities, ensuring a deeper understanding and effective learning.
“Skillful Minds” sets itself apart with its child-centric approach, incorporation of NEP 2020, a balanced mix of theoretical and practical learning, engaging lab activities, and its focus on the latest technological trends.
Through interactive and immersive teaching methods such as puzzles, games, and real-world projects, “Skillful Minds” keeps the learning process engaging and fun. This approach helps maintain student interest and motivation.
The book includes a Capstone Project aligned with the Codeavour Competition, encouraging students to apply their learning in a global context. This competition fosters innovation and creativity in AI, coding, and robotics.
Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.
PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.
The book aligns with CBSE Coding Class 7 Skill Subjects.