ICSE Coding, AI, Robotics and Computer Book – Class 1 | Tech Tinkerer

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In today’s rapidly advancing world, proficiency in Coding, Artificial Intelligence, Robotics and Computer Education is essential, not optional. This book is designed for Class 1 students to foster problem-solving skills and technological fluency, aligning with the National Education Policy 2020.

  • Education Board Alignement – ICSE (Indian Certificate of Secondary Education)
  • Number of Pages – 68
  • Number of Chapters – 6
  • Number of Lab Activities – 18
  • Software and Hardware Used – MS Paint, Notepad, PictoBlox Jr, Quarky Robot
  • Competition – Access to Codeavour – The global AI, Coding and Robotics championship to foster creativity, innovation and entrepreneurial skills among students of age 7 to 18 years to raise awareness about UN Sustainable Development Goals.
  • Technologies Covered – Computer Basics, Coding, Artificial Intelligence, and Robotics
  • Certification – Submit 5 lab activities online to get digital certificate accredited by STEMpedia, STEM.org and ARTPARK.
  • ISBN Number 978-81-969402-1-8

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  • Get 10% discount on this product using code – AI10
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Empowering Kids with the Right Future Skills

Basics of Computers

Algorithmic Thinking with Robots

Artificial Intelligence

Basics of Computers

Algorithmic Thinking with Robots

Artificial Intelligence

Fun with Paint

Computational Thinking

Code Your Robot

Fun with Paint

Computational Thinking

Code Your Robot

Inside the Book

Icon for 21st century skills

21st Century Skills

Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.

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Build Coding and AI Skills

Build competency in computational thinking, coding and artificial intelligence with hands on activities.

Badge for Activity Based Learning

Activity-Based Learning

Incorporating 18 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.

Icon of Quarky board

Learn with Quarky Robot

Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.

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PictoBlox AI Software

Learn the art of coding through horizontal block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.

Badge for Certificate

Codeavour Competition

Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.

Software and Hardware Used

Windows 10

MS Paint

Notepad

PictoBlox Jr

Quarky

Chapter-wise Learning Outcome

ChapterNameLearning Outcome# of ActivitiesTool Used
1Know Your ComputerCovers machine basics, computer parts, usage, keyboard and mouse skills, storage devices, and lab etiquette. Lab activities include identifying computer parts, typing, and mouse usage.3Windows 10, Notepad
2Fun with PaintIntroduces MS Paint, its tools, and basic shapes. Lab activities involve drawing a truck, Christmas tree, Indian flag, and traffic signal.4MS Paint
3Algorithmic ThinkingTeaches instructions, sequences, algorithms, patterns, loops, and decision-making.0-
4Into the World of CodingExplores PictoBlox Junior, key coding terms, and block exploration through various lab activities like creating an aquarium scene, coding basics, sprite movements, and more.6PictoBlox Jr
5Introduction to RoboticsDiscusses robotics, 21st-century applications, and introduces Quarky, a robotic tool. Lab activities focus on Quarky's features and interactions.4PictoBlox Jr, Quarky
6Introduction to AIExplains intelligence and face detection, including a lab activity on creating a clown face.1PictoBlox Jr

Lab Activities in the Book

The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.

#Activity NameLearning Outcome of the Activity
1Parts of the ComputerIntroduction to computer labs and exploration of the parts of the computer. Learning how to turn the computer on and off.
2Typing with KeyboardLearning to open Notepad and type the alphabet and names, developing basic typing skills.
3Playing with MousePracticing mouse clicks through playing games, enhancing mouse control skills.
4Draw a TruckDeveloping digital art skills by creating a truck using MS Paint tools.
5Draw a Christmas TreeEnhancing creativity and digital art skills by drawing a festive Christmas tree in MS Paint.
6Draw the Indian FlagLearning to draw the Indian Flag in MS Paint, fostering national pride and digital drawing skills.
7Draw a Traffic SignalGaining an understanding of traffic signals through digital drawing in MS Paint.
8Look at My AquariumExploring digital aquariums using PictoBlox Jr software, enhancing understanding of digital environments.
9My First CodeImplementing basic coding to make a sprite walk and jump on stage using PictoBlox Jr.
10Moving Sprite AroundLearning to code sprite movement using arrow keys in PictoBlox Jr, enhancing coding skills.
11About MeDeveloping personal storytelling skills in coding by making a sprite speak about the user in PictoBlox Jr.
12Twinkling StarLearning to use control loops in PictoBlox Jr to create a twinkling star effect.
13Ballerina DanceUnderstanding sequencing in coding to create a dancing sprite animation in PictoBlox Jr.
14Quarky EmotionsExploring how to display dynamic emotions on Quarky’s LED display using PictoBlox Jr.
15Quarky Name BadgeLearning to display custom text on Quarky’s display to create a digital name badge.
16Touch Movement with QuarkyUsing Quarky’s touch sensor to detect input and make a sprite move, enhancing interactive coding skills.
17Controlling Sprite with Quarky ButtonUtilising Quarky’s tactile switch to control game elements, integrating robotics with coding.
18Clown MakerUsing face detection to create a face filter in PictoBlox Jr, introducing AI concepts​​​​.

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FAQs on Tech Tinkerer - Class 1 Book

This book is tailored specifically for Class 1 students, typically aged 6-7 years. It’s designed to introduce young learners to the basics of computing in an age-appropriate manner.

The book is authored by a team of experts from STEMpedia, including Pankaj Kumar Verma (IIT Kanpur), Dhrupal R Shah (IIT Kanpur), Khushbu Chauhan, and Devi M. They bring a wealth of knowledge in AI, Robotics, and Computer Technology.

No, the book is structured to start from the basics, making it suitable for beginners with no prior experience in computers or coding.

The content and teaching approach of the book are in line with the National Education Policy 2020, focusing on creativity, critical thinking, and hands-on learning, encouraging students to explore and understand technology innovatively.

The book includes 18 lab activities covering various aspects of ICT, Coding, and AI. These activities are hands-on and interactive, such as creating projects in MS Paint, learning to code with PictoBlox Junior, and exploring basic robotics.

The book introduces PictoBlox Junior for coding exercises and Quarky for robotics. These tools are chosen for their child-friendly interface and educational value.

Absolutely, the book is ideal for classroom use, offering a mix of theoretical and practical elements that can be easily integrated into teaching plans.

Yes, each chapter includes various exercises like multiple-choice questions, fill-in-the-blanks, and puzzles. There’s also a Capstone Project at the end for a comprehensive assessment.

The book uses engaging activities, easy-to-understand language, and interactive exercises to make learning about technology fun and interesting for young minds.

Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.

PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.

The book comes with an answer key for all exercises and a detailed guide for lab activities, making it easier for parents and teachers to guide the students.

Tech Tinkerer ICSE Aligned Books - ICT, Coding, AI and Robotics