Tech Tinkerer Computer, Coding, AI and Robotics Book – Class 6 | ICSE Aligned


Tech Tinkerer’ for Class 6 is an engaging computer book designed to equip young learners with essential skills in coding, artificial intelligence, robotics, and ICT. With a mix of conceptual insights, practical lab activities, and a focus on creativity and innovation, ‘Tech Tinkerer’ aligns with the National Education Policy 2020, preparing students for the technological challenges of tomorrow.

  • Education Board Alignement – ICSE (Indian Certificate of Secondary Education)
  • Number of Pages – 154
  • Number of Chapters – 10
  • Number of Lab Activities – 25
  • Software and Hardware Used – Windows 10, Windows Media Player, MS Word, MS PowerPoint, PictoBlox Block Coding, PictoBlox AI, Quarky Robot, Notepad, HTML
  • Competition – Access to Codeavour – The global AI, Coding and Robotics championship to foster creativity, innovation and entrepreneurial skills among students of age 7 to 18 years to raise awareness about UN Sustainable Development Goals.
  • Technologies Covered – Computer Basics, Coding, Artificial Intelligence, and Robotics
  • Certification – Submit 10 lab activities online to get digital certificate accredited by STEMpedia, and ARTPARK.

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Empowering Kids with the Right Future Skills

ICT Fundamentals

Coding Skills

Artificial Intelligence

Computer Fundamentals

Coding and Algorithms

Artificial Intelligence

Fun with Robotics

Explore MS Office

Game Development

Quarky line following robot

Master Robotics

Master MS Office

Game Development

Inside the Book

Icon for 21st century skills

21st Century Skills

Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.

Icon for Skill Subject

NEP Aligned Skill Subjects

Aligned with NEP, AI and Coding subject are added, assisting students in excelling in their exams and build tech competency.

Badge for Activity Based Learning

Activity-Based Learning

Incorporating 25 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.

Icon of Quarky board

Learn with Quarky Robot

Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.

Icon of PictoBlox

PictoBlox AI Software

Learn the art of coding through block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.

Badge for Certificate

Codeavour Competition

Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.

Software and Hardware Used

Windows 10

Windows Media Player

MS Word 16/19

MS PowerPoint 16/19

PictoBlox Block Coding

PictoBlox AI

Quarky Robot



Chapter-wise Learning Outcome

#Chapter NameLearning OutcomeActivitiesTool Used
1Basics of ICTDeveloping an understanding of computer systems, computer categories, programming languages, translators, and file management in Windows.3Windows 10, File Manager, Windows Media Player
2Introduction to CodingLearning the basics of coding, understanding traffic lights as an example, and an introduction to PictoBlox and its interface.1PictoBlox
3Variable using Block CodingMastering the use of variables in block coding, including naming rules, data types, and operations on variables.4PictoBlox
4Control with ConditionsDeveloping skills in conditional programming, understanding relational and logical operators, and using nested conditional statements.3PictoBlox
5Basics of MS WordGaining proficiency in MS Word, including formatting text tools, working with tables, and using mail merge.2MS Word
6Basics of Microsoft PowerPointLearning to use MS PowerPoint effectively for slide design, adding text and images, and presenting slideshows.2MS PowerPoint
7Introduction to RoboticsUnderstanding the basics of robotics, types of robots, their applications, and working with Quarky, sensors, and actuators.4Quarky Robot
8Fun with AIExploring artificial intelligence, including current AI trends, face detection techniques, and generative AI like ChatGPT.3PictoBlox AI
9Online SurfingDeveloping skills in internet and web browsing, email usage, e-commerce, and understanding online modes of payment.1Chrome
10Introduction to HTMLLearning the basics of HTML, including tags, attributes, document structure, and creating a simple web page.2Notepad, HTML

Lab Activities in the Book

The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.

Lab ActivityNameLearning Outcome
Lab Activity 1Practice Search & File Management in Windows 10Developing proficiency in file management and search techniques in Windows 10.
Lab Activity 2Practice Data Transfer in Windows 10Learning to organize and manage data effectively through folder creation and file transfer.
Lab Activity 3Practice File Compression in WindowsGaining skills in file compression and understanding its utility in data management.
Lab Activity 4Tobi Walking AnimationCreating a digital animation of Tobi walking using PictoBlox, developing animation and coding skills.
Lab Activity 5Tracking Sprite using VariablesMastering variable usage in PictoBlox to track and display sprite movements.
Lab Activity 6Addition BotDeveloping a script in PictoBlox for addition operations, enhancing programming and arithmetic skills.
Lab Activity 7Playing with QuarkyExploring Quarky's capabilities in displaying emotions and responding to key controls.
Lab Activity 8Traffic Light with QuarkyLearning to program a custom traffic light pattern on Quarky's LED matrix.
Lab Activity 9Practicing Conditional ProgrammingEnhancing skills in conditional programming and logical operations using Quarky.
Lab Activity 10Profit and Loss CalculatorDeveloping a profit and loss calculator using conditional statements and relational operators.
Lab Activity 11Nested Conditional StatementsGaining proficiency in nested conditional statements for complex logical operations.
Lab Activity 12Practice MS Word - Working with TablesCreating a professional resume in MS Word, focusing on table creation and document formatting.
Lab Activity 13Practice Mail Merge with MS WordLearning to use Mail Merge in MS Word for creating personalized invitation letters.
Lab Activity 14 & 15Practice MS PowerPoint - Present YourselfEnhancing presentation skills by creating a self-presentation in Microsoft PowerPoint.
Lab Activity 16Discovering Robot ControlsGaining hands-on experience in controlling a robot's movement in different directions.
Lab Activity 17Wirelessly Controlled RobotMastering wireless control of a robot using key inputs for movement.
Lab Activity 18Controlling Servo MotorAssembling and controlling an obstacle avoidance robot, including servo motor manipulation.
Lab Activity 19Obstacle Avoidance RobotLearning to code a robot for obstacle detection and avoidance.
Lab Activity 20Face Detection with PictoBloxDeveloping a script for face detection using PictoBlox, understanding basic AI concepts.
Lab Activity 21Creating a Face Filter AppBuilding a face filter application using PictoBlox, combining AI with user interaction.
Lab Activity 22Transform Word in Colourful EmojisCreating a chatbot in PictoBlox that converts text to emojis, integrating ChatGPT.
Lab Activity 23Writing an Email to a FriendComposing and sending a birthday invitation email, enhancing digital communication skills.
Lab Activity 24 & 25HTML Basics - A Space Exploration JourneyApplying HTML knowledge to create a visually appealing webpage on space exploration.

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Tech Tinkerer is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!

FAQs on Tech Tinkerer - Class 6 Book

This Tech Tinkerer book is designed to introduce Class 6 students to the fundamentals of ICT, coding, artificial intelligence, and robotics. It focuses on both conceptual and practical learning, empowering students to comprehend and construct technology. The book encourages critical thinking, problem-solving, and creativity in line with the National Education Policy 2020.

Yes, the book includes 25 lab activities covering various aspects of ICT, coding, AI, and robotics. These activities are clearly articulated, offering step-by-step guidance to ensure practical, hands-on learning.

‘Tech Tinkerer’ aligns well with the ICSE curriculum, particularly in the following areas:

  1. Categories of Computers and Computer Languages:
    1. The book covers the basic features of different categories of computers, such as microcomputers, mini-computers, mainframes, supercomputers, mobile devices, game consoles, and embedded computers.
    2. It delves into various computer languages, explaining low-level languages (like machine and assembly languages) and high-level languages (such as C, C++, Java).
    3. The evolution of computer languages and the role of translators (interpreters and compilers) are discussed, helping students understand how languages have developed and how they interact with computer hardware.
  2. File Management – Organization of Data:
    1. ‘Tech Tinkerer’ includes practical exercises and theoretical knowledge that help students understand file management. This includes transferring data between devices, working with multiple applications, searching for files using wildcard characters, and understanding various file formats (JPEG, MP3, MP4, doc, XLS).
    2. Hands-on activities are provided to reinforce these concepts, ensuring students can move/copy data, use applications simultaneously, and understand file formats’ significance.
  3. Word Processor – Tabular Presentation and Mail Merge:
    1. The book guides students through creating and formatting tables in a word processor, aligning with the curriculum’s focus on tabular presentation.
    2. It also covers mail merge, an important feature of word processors, teaching students to create personalized documents in bulk, which is a key learning outcome of the ICSE curriculum.
  4. Presentation – Visual Effects:
    1. ‘Tech Tinkerer’ includes chapters on creating effective presentations using software like Microsoft PowerPoint, aligning with the curriculum’s emphasis on enhancing presentations with visual effects, animations, transitions, and media clips.
  5. Scratch Programming – Introduction to Game Creation:
    1. The book introduces block coding with tools like PictoBlox, which aligns with the curriculum’s focus on creating games and understanding commands of different programming blocks.
  6. HTML – An Introduction:
    1. There are chapters dedicated to HTML, helping students define, create, and design web pages, in line with the curriculum’s focus on understanding and using HTML tags and features.
  7. Internet – Online Surfing:
    1. The book covers internet services such as email, e-commerce, blogging, podcasting, and Google Drive, in line with the curriculum’s focus on using the Internet effectively and safely.

In summary, ‘Tech Tinkerer’ is a comprehensive resource that aligns with the ICSE curriculum by covering key concepts, providing hands-on activities, and ensuring that students achieve the learning outcomes outlined in the curriculum.

The Capstone Project in the book is tailored to help students apply their skills in the Codeavour Competition, a global contest in AI, coding, and robotics. This competition encourages innovation and allows students to explore different themes and tracks.

Yes, there is a chapter dedicated to Artificial Intelligence, discussing its trends, comparison with human intelligence, and applications like face detection and generative AI, including a mention of ChatGPT.

Yes, The book is structured to be accessible not just to students but also to educators and parents who may be guiding the learning process. The detailed explanations of concepts and step-by-step guidance in lab activities make it easier for adults to support students in their learning journey. Additionally, the authors encourage feedback and suggestions, indicating a willingness to provide further assistance and resources as needed.

Real-world application is a key focus of Tech Tinkerer. The lab activities are designed to mimic real-life scenarios, helping students understand how the concepts they learn can be applied outside the classroom. For instance, projects involving AI and robotics give students insights into how these technologies are used in various industries. The inclusion of the Codeavour Competition as part of the Capstone Project further encourages students to think creatively and apply their skills in a competitive and practical context.

The book employs a variety of methods to keep students engaged. This includes interactive lab activities, puzzles, and exercises that challenge students to think critically and apply their knowledge. The higher-order thinking questions stimulate in-depth understanding and exploration of the topics. Additionally, the book’s layout and presentation are designed to be visually appealing and student-friendly, making the learning process more enjoyable and less daunting.

Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.

PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.

Tech Tinkerer ICSE Aligned Books - ICT, Coding, AI and Robotics