ICSE Coding, AI, Robotics and Computer Book – Class 8 | Tech Tinkerer

$15

Discover ‘Tech Tinkerer’, a comprehensive Class 8 educational book, expertly crafted to enhance skills in Coding, Artificial Intelligence, Robotics, and ICT. This resource blends theoretical insights and practical lab activities, fostering creativity and innovation in line with the National Education Policy 2020. Ideal for students keen on mastering modern technology and preparing for global competitions like Codeavour.

  • Education Board Alignement – ICSE (Indian Certificate of Secondary Education)
  • Number of Pages – 160
  • Number of Chapters – 8
  • Number of Lab Activities – 25
  • Software and Hardware Used – Windows 10, Canva, MS Excel, PictoBlox Python Coding, PictoBlox AI, PictoBlox Machine Learning, Quarky Robot
  • Competition – Access to Codeavour – The global AI, Coding and Robotics championship to foster creativity, innovation and entrepreneurial skills among students of age 7 to 18 years to raise awareness about UN Sustainable Development Goals.
  • Technologies Covered – Computer Basics, Coding, Artificial Intelligence, and Robotics
  • Certification – Submit 15 lab activities online to get digital certificate accredited by STEMpedia, STEM.org and ARTPARK.
  • ISBN Number – 978-81-969789-1-4

11 in stock

  • Get 10% discount on this product using code – AI10
Guaranteed Safe Checkout

Empowering Kids with the Right Future Skills

Operating System Fundamentals

Python Coding Skills

Artificial Intelligence and Machine Learning

Computer Fundamentals

Coding and Algorithms

Artificial Intelligence

Fun with Robotics

Explore MS Office

Game Development

Quarky line following robot

Master Robotics

Master MS Office

App Development

Inside the Book

Icon for 21st century skills

21st Century Skills

Chapters and activities designed to impart skills pertinent to the evolving technological landscape of the 21st century.

Icon for Skill Subject

NEP Aligned Skill Subjects

Aligned with NEP, AI and Coding subject are added, assisting students in excelling in their exams and build tech competency.

Badge for Activity Based Learning

Activity-Based Learning

Incorporating 25 hands-on activities and theme-based learning that make learning both fun and intellectually stimulating.

Icon of Quarky board

Learn with Quarky Robot

Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.

Icon of PictoBlox

PictoBlox AI Software

Learn the art of coding through block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.

Badge for Certificate

Codeavour Competition

Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.

Software and Hardware Used

Windows 10

Canva

MS Excel 16/19

PictoBlox Python Coding

PictoBlox AI

PictoBlox Machine Learning

Quarky Robot

Chapter-wise Learning Outcome

#Chapter NameLearning OutcomeActivitiesTool Used
1Basics of Operating SystemDeveloping an understanding of operating systems, their functions, and user interfaces.1Windows 10, Canva
2Algorithms with Block CodingLearning to create algorithms and flowcharts for problem-solving in block coding.1
3Basics of Python ProgrammingAcquiring fundamental skills in Python programming, including variables, data types, and control flow.13PictoBlox Python
4Introduction to MS ExcelGaining proficiency in using Excel for data sorting, chart creation, and advanced filtering.2PictoBlox Python
5Artificial Intelligence and Machine LearningUnderstanding AI and ML concepts, neural networks, and practical applications in PictoBlox.6PictoBlox AI, PictoBlox Machine Learning
6Introduction to Robotics and Emerging TechnologiesExploring the world of robotics, augmented reality, virtual reality, and blockchain technology.2Quarky Robot
7Basics of App DevelopmentLearning the basics of app development and understanding app architecture and usage.
8Computer NetworkingDeveloping knowledge of computer networking, including types of networks and networking protocols.

Lab Activities in the Book

The book includes a range of lab activities in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.

Lab ActivityNameLearning Outcome
Lab Activity 1Designing with CanvaDeveloping creative skills using Canva for designing Independence Day invitations.
Lab Activity 2Algorithm and FlowchartsCreating algorithms and flowcharts for problem-solving and understanding their real-life application.
Lab Activity 3First Python CodeLearning basic Python programming by creating a simple "Hello, World!" program.
Lab Activity 4Addition Bot with PythonDeveloping an understanding of Python syntax and creating an addition bot.
Lab Activity 5 & 6Operators in PythonGaining proficiency in using various operators in Python through practical examples.
Lab Activity 7 & 8Lists in PythonMastering list manipulation and operations in Python.
Lab Activity 9Working with Conditions in PythonEnhancing decision-making skills in programming using conditional statements in Python.
Lab Activity 10Nested Conditional Statements in PythonDeveloping advanced decision-making skills with nested conditional statements in Python.
Lab Activity 11For Loop in PythonBecoming proficient in executing repetitive tasks using the 'for' loop in Python.
Lab Activity 12While Loop in PythonGaining expertise in using the 'while' loop for repeated execution in Python.
Lab Activity 13Combining Conditional and Loop Programming in PythonIntegrating conditional statements and loops for complex problem-solving in Python.
Lab Activity 14 & 15Prime Numbers with PythonApplying loops and conditional statements to identify prime numbers in Python.
Lab Activity 16Excel Practical Exercise: Sales Data AnalysisEnhancing data analysis skills using Excel’s sorting, filtering, and formula functions.
Lab Activity 17Mastering Excel ChartsLearning to create and interpret various chart types in Excel.
Lab Activity 18Mask Detection with Image Classifier (ML)Creating a mask detection system using machine learning image classifiers.
Lab Activity 19Pneumonia Detector with Image ClassifierDeveloping a pneumonia detection system using machine learning in a medical context.
Lab Activity 20 & 21Gesture-Controlled Beetle in the Maze GameBuilding a gesture-controlled game using machine learning in PictoBlox.
Lab Activity 22Yoga Pose Detector with Pose ClassifierImplementing a yoga pose detection system using machine learning models.
Lab Activity 23Text Classifier with NLPGaining insights into NLP models and creating a text classifier.
Lab Activity 24Wirelessly Controlled RobotLearning to control a robot wirelessly through practical application.
Lab Activity 25Gesture Controlled RobotCreating a gesture-controlled robot using hand pose detection and machine learning.

Get Your Book Today!

Tech Tinkerer is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!

FAQs on Tech Tinkerer - Class 8 Book

Tech Tinkerer is designed to introduce Class 8 students to the essentials of Coding, AI, Robotics, and ICT. The curriculum is aimed at developing problem-solving abilities, fostering creativity, and instilling a deep understanding of technology.

‘Tech Tinkerer’ effectively aligns with the ICSE curriculum for Class 8, offering a comprehensive and practical approach to learning key computer science concepts. Through its engaging content, it nurtures the skills essential for the modern technological landscape, catering to the curriculum’s learning outcomes.

  1. Operating System (OS) and GUI: ‘Tech Tinkerer’ introduces the concept of Operating Systems, focusing on their functions and types, including CUI and GUI. This aligns with ICSE’s emphasis on understanding OS as a crucial computer system component. The book covers the need for OS, differentiates between single-user and multi-user systems, and delves into user interfaces, reflecting ICSE’s goals of familiarizing students with OS functionalities and GUI advantages.
  2. Spreadsheet Functions and Charts: The book covers advanced Excel usage, teaching students to sort and filter data, create charts, and understand spreadsheet components. This corresponds with the ICSE topic of Spreadsheets, where students learn to edit worksheets, apply formulas, and create charts, enhancing their understanding and practical application skills in spreadsheets.
  3. Algorithms and Flowcharts: The curriculum includes a thorough exploration of algorithms and flowcharts. Students learn to create algorithms, understand flowchart symbols, and apply these concepts to problem-solving, aligning with the ICSE focus on developing logical thinking and problem-solving skills through algorithmic understanding and flowchart design.
  4. Program Coding: ‘Tech Tinkerer’ introduces Python programming, ensuring students understand program components, syntax, and data types. It aligns with ICSE’s aim of developing the ability to write, compile, and execute programs, fostering an understanding of different data types and the application of various operators.
  5. App Development: The book familiarizes students with app development basics, reflecting the ICSE curriculum’s focus on understanding different apps and their development. It encourages creativity and innovation in app design, resonating with the ICSE’s objectives of identifying, classifying, and developing apps.
  6. Networks: Covering computer networking, ‘Tech Tinkerer’ teaches about different network types, internet-related terms, and networking protocols. This directly correlates with the ICSE curriculum, which aims to develop an understanding of network components, types, and the significance of cloud computing in data storage and sharing.

Yes, the book includes 25 lab activities covering various aspects of ICT, coding, AI, and robotics. These activities are clearly articulated, offering step-by-step guidance to ensure practical, hands-on learning.

The Capstone Project in the book is tailored to help students apply their skills in the Codeavour Competition, a global contest in AI, coding, and robotics. This competition encourages innovation and allows students to explore different themes and tracks.

Yes, the Capstone Project is a significant part of the learning journey, encouraging students to apply their knowledge in a global competition, fostering innovation and creativity.

Yes, The book is structured to be accessible not just to students but also to educators and parents who may be guiding the learning process. The detailed explanations of concepts and step-by-step guidance in lab activities make it easier for adults to support students in their learning journey. Additionally, the authors encourage feedback and suggestions, indicating a willingness to provide further assistance and resources as needed.

Real-world application is a key focus of Tech Tinkerer. The lab activities are designed to mimic real-life scenarios, helping students understand how the concepts they learn can be applied outside the classroom. For instance, projects involving AI and robotics give students insights into how these technologies are used in various industries. The inclusion of the Codeavour Competition as part of the Capstone Project further encourages students to think creatively and apply their skills in a competitive and practical context.

The book employs a variety of methods to keep students engaged. This includes interactive lab activities, puzzles, and exercises that challenge students to think critically and apply their knowledge. The higher-order thinking questions stimulate in-depth understanding and exploration of the topics. Additionally, the book’s layout and presentation are designed to be visually appealing and student-friendly, making the learning process more enjoyable and less daunting.

Quarky is a robotic tool used in various lab activities within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through activities involving Quarky, students learn about robotics in an interactive and engaging manner.

PictoBlox is a graphical programming software introduced in the book. It’s used in several lab activities to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.

The book introduces Python programming, covering topics like Python statements, operators, variables, and control flow. It aims to build foundational skills in Python through engaging lab activities.

It revisits AI basics and delves into Machine Learning, exploring types, model types in ML, and practical applications using PictoBlox. The book also discusses AI’s contribution to national development and its ethical considerations.

The book explores the world of robotics, including robot movement and emerging technologies like Augmented Reality, Virtual Reality, and Blockchain Technology. It integrates practical robot control activities for hands-on learning.

Yes, it introduces the basics of app development, the architecture of apps, and their modern-day importance. It also covers computer networking, including different network types and protocols.

Tech Tinkerer ICSE Aligned Books - ICT, Coding, AI and Robotics